We are at CEDEC! Come and meet the team at Exhibition Area: E-43. Join our session: デモで解説 Havok Navigation for Unreal の使い方 ~ダイナミックなシーンを歩かせてみよう~ | CEDEC2026 Session Date: July 24 (Fri), 3:00 PM – 4:00 PM Session Room: #13
Havok
@havokbuzz.bsky.social
Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years.
Havok is delighted to again sponsor the 2026 @conference.aiandgames.com in London later this year. We're excited to see the submissions in November so get your applications in now! www.aiandgamesconference.com/talk-submiss...
Talk Submission – AI and Games Conference 2026
Deadline 12AM BST, 3 Aug 2026, Every submission goes through our editorial board — we vet for technical depth, originality, and practical insight.
aiandgamesconference.com
The GDC Vault has been updated and Havok Navigation Tech Lead Ben Sunshine-Hill's GDC26 session "Best Practices for Character Navigation" is now available The full recording requires Vault access, but you can download the presentation slides directly from our website: www.havok.com/presentation...
Havok Presentations & Sessions | Talks, Insights and Demos
Find Havok presentations, GDC session links, and technical deep dives covering Physics, Navigation, Cloth and Unreal Engine integrations.
havok.com
Dynamic game worlds are only as active as the characters that populate them. For GDC 2026 we created this Havok Navigation for Unreal showcase demo to show how we handle all the problems a game can throw at you. www.youtube.com/watch?v=N3MI...
Havok Navigation for Unreal - GDC 2026 walkthrough
YouTube video by Havok
youtube.com
How does Havok Physics keep ragdolls intact in high-impact scenarios, handle constraint chains with wide mass ranges, and scale to handle large scale physics events? Learn about the Havok Physics Constraint Solver in our new technical deep dive www.havok.com/blog/how-hav...
Physics Constraint Solver Deep Dive: PGS & Baumgarte in Havok
Technical deep dive into how Havok’s constraint solver functions, covering PGS iteration, Baumgarte correction, and the direct solver.
havok.com
Your character AI looks great in profiling. Then gameplay happens. CPU spikes, frame hitches, and immersion breaking character behavior. Asynchronous navigation processing spreads the load across multiple frames for smooth high performance updates. www.havok.com/blog/asynchr...
Asynchronous Navigation Processing: Stable AI Pathfinding in Games
Learn how asynchronous AI navigation processing distributes nav mesh updates across frames to stabilize game performance.
havok.com
Congratulations to Pearl Abyss on the launch of Crimson Desert! The continent of Pywel is alive with massive battles and dynamic environments. We're proud that Havok Physics helps powers the simulation behind it. www.youtube.com/watch?v=VWIw...
Official Launch Trailer | Crimson Desert
YouTube video by Crimson Desert
youtube.com
Game Creators Conference 2026, Osaka, March 28th. See you there? Whether you're solving a specific production challenge, addressing a feature gap, or just want to say hello, we'd love to connect. #GameCreatorsConference #Havok #GameDev #Unreal
GDC 2026 is a wrap! Thanks to every studio that connected with the Havok team. Missed us? Let's talk: havok.com/evaluate/ Slides from Ben Sunshine-Hill's "Best Practices for Character Navigation" session are up: havok.com/presentations-and-sessions/
Contact us | Evaluate Havok Physics Navigation & Cloth
Get access to Havok Physics, Navigation & Cloth tools and see how they can super-power your game.
havok.com
Havok for Unreal now supports UE 5.7.4, just 2 days after Epic's release. Studios can't upgrade until their toolchain is ready. We make sure Havok isn't the bottleneck.
Building character navigation for large, complex games? This #GDC2026 catch Havok Principal Engineer Ben Sunshine-Hill's session on proven AAA methods for parkour, swarms, dynamic worlds, and AI movement. schedule.gdconf.com/session/best...
Best Practices for Character Navigation: Architecting for AAA Performance and Robustness | Agenda | GDC Festival of Gaming
We will comprehensively describe best-practice technologies and techniques for navigation and related character behavior tasks. After touching briefly on the basic algorithms and data structures, such...
schedule.gdconf.com
When Stubby Games set out to build @voidbreakergame.bsky.social , they envisioned a truly “chaotic destruction spectacle”. So they turned to Havok Physics for Unreal. www.havok.com/blog/deliver...
Delivering a Destruction Spectacle in VOID/BREAKER
When Stubby Games set out to build VOID/BREAKER, they envisioned a truly “chaotic destruction spectacle”, so they turned to Havok for Unreal.
havok.com
Havok for Unreal support for Unreal 5.7.3 was released on Tuesday 17th Feb, following the release of the Unreal hotfix on 10th Feb. This update is fully supported and ready for customers to upgrade.
We’re excited to be attending GDC 2026 and getting to connect with studios and partners from across the industry. If you're interested in finding out how Havok can help you push the boundaries of what is possible in your game, reach out to schedule a meeting.
Havok for Unreal brings industry-leading physics, navigation, and cloth simulation to Unreal Engine through close, well maintained, integrations. Find more about the standout improvements and features delivered in the last development period on our site: www.havok.com/blog/havok-f...
Havok for Unreal: Quarterly Highlights January 2026
A roundup of stand out features and improvements to the Havok for Unreal products over the previous development period.
havok.com
The Havok Cloth Remote Preview Tool makes real‑time cloth simulation effortless: - Preview instantly - Test forces + tweak settings - Sandbox rapid iteration - Save custom setups Check out our new tutorial: www.youtube.com/watch?v=UF-7...
Introduction to the Havok Cloth Remote Preview Tool
YouTube video by Havok
youtube.com
We will be attending the DICE Summit 2026. We're setting up meetings over the event and aiming to sync with developers from across the industry. To find out how Havok can super-power your game with proven physics, navigation and cloth simulation, reach out through our website.
The Havok Balloons Tech Showcase lets you experience the thousands of interactions that Havok Physics Particles can bring to your game. As a feature of Havok Physics for Unreal, Physics Particles are integrated directly into the Niagara particles system and are quick and easy to set up.
Havok 2025.2 is here! This release brings new features and improvements across all products, available to both SDK and Unreal customers. To learn more, check out our website, or get in touch. www.havok.com/blog/havok-s...
Havok 2025.2 Release | New features & Improvements
Discover what’s new in Havok 2025.2 including voxelized, proxy-based nav mesh generation, portable HCT and large physics world support.
havok.com
The Havok Balloons Tech Showcase is live! Showing the power of Havok Physics Particles in Unreal Engine. This free level will give you a taste of the kind of immersive interactive experiences this feature can bring to your game. Check it out on Steam: store.steampowered.com/app/4031820/...
Havok Balloons Tech Showcase on Steam
Havok usually works behind the scenes helping to power your favourite AAA games, but this tech showcase proved too popular to keep to industry only meetings.
store.steampowered.com
Best of luck to all the nominees at The Game Awards today! It's great to see so many Havok-powered games being recognised for their achievements.
Havok Physics Particles are brought to Unreal through a seamless integration into Niagara. Choose from 3 Havok-powered update modules to enable physics simulation within a Niagara particle system and bring lightweight rigid bodies to your game.
Havok usually exists behind the scenes powering your favorite AAA games. And Havok demos are a closed door, industry only event. However...
Ready to make your interactive immersive game worlds a reality? Havok Physics Particles bring you lightweight, low cost rigid bodies with minimal performance hit. 💥Thousands of simulating physics bodies 💥Versatile and customizable 💥Cross platform deterministic
Congratulations to Epic on the release of UE 5.7.0. The Havok for Unreal release UE 5.7.0-R1(2025.1.1) is now available!
Want to learn about our games middleware straight from the source? We're collecting Havok presentations and sessions on our website, bringing knowledge of how we work and what our products can do to one easy to find place! www.havok.com/presentation...
Presentations and Sessions
Find all public presentations, talks and sessions by Havok in one place, with links to recordings and downloads where possible.
havok.com
CEDEC+KYUSHU is back on 29th November and we're happy to support the event for another year. Drop by the Havok booth to learn more about the different Havok products and how they can unlock new capabilities for your game.
This week we will be attending the Game Tools & Middleware Forum (GTMF) in Osaka. Find us around the event or drop by the booth to learn about how Havok can differentiate your game and empower you to push the boundaries of what games can achieve.
Creating games requires you to create many different representations of your world. While we can see the graphical world it depends on close interaction to other world representations to function, such as: 🌍audible world 🌎navigable world 🌏physical world
Havok for Unreal is constantly evolving. Over the course of Unreal 5.5, we made 13 releases bringing you the latest features from the Havok SDK and keeping up to date with every engine drop.
How Havok Evolved in Unreal Engine 5.5
A look at the Havok releases for Unreal Engine 5.5 bringing new features and innovations, and improving our fast robust performance.
havok.com