Havok

@havokbuzz.bsky.social

Official Havok Account. Providing battle tested Navigation, Cloth, and Physics middleware to the games industry and beyond for more than 20 years.

We are at CEDEC! Come and meet the team at Exhibition Area: E-43. Join our session: デモで解説 Havok Navigation for Unreal の使い方 ~ダイナミックなシーンを歩かせてみよう~ | CEDEC2026 Session Date: July 24 (Fri), 3:00 PM – 4:00 PM Session Room: #13

The GDC Vault has been updated and Havok Navigation Tech Lead Ben Sunshine-Hill's GDC26 session "Best Practices for Character Navigation" is now available The full recording requires Vault access, but you can download the presentation slides directly from our website: www.havok.com/presentation...

Havok Presentations & Sessions | Talks, Insights and Demos

Find Havok presentations, GDC session links, and technical deep dives covering Physics, Navigation, Cloth and Unreal Engine integrations.

havok.com

How does Havok Physics keep ragdolls intact in high-impact scenarios, handle constraint chains with wide mass ranges, and scale to handle large scale physics events? Learn about the Havok Physics Constraint Solver in our new technical deep dive www.havok.com/blog/how-hav...

Physics Constraint Solver Deep Dive: PGS & Baumgarte in Havok

Technical deep dive into how Havok’s constraint solver functions, covering PGS iteration, Baumgarte correction, and the direct solver.

havok.com

Your character AI looks great in profiling. Then gameplay happens. CPU spikes, frame hitches, and immersion breaking character behavior. Asynchronous navigation processing spreads the load across multiple frames for smooth high performance updates. www.havok.com/blog/asynchr...

Asynchronous Navigation Processing: Stable AI Pathfinding in Games

Learn how asynchronous AI navigation processing distributes nav mesh updates across frames to stabilize game performance.

havok.com

Havok for Unreal now supports UE 5.7.4, just 2 days after Epic's release. Studios can't upgrade until their toolchain is ready. We make sure Havok isn't the bottleneck.

Havok for Unreal support for Unreal 5.7.3 was released on Tuesday 17th Feb, following the release of the Unreal hotfix on 10th Feb. This update is fully supported and ready for customers to upgrade.

We’re excited to be attending GDC 2026 and getting to connect with studios and partners from across the industry. If you're interested in finding out how Havok can help you push the boundaries of what is possible in your game, reach out to schedule a meeting.

Havok for Unreal brings industry-leading physics, navigation, and cloth simulation to Unreal Engine through close, well maintained, integrations. Find more about the standout improvements and features delivered in the last development period on our site: www.havok.com/blog/havok-f...

Havok for Unreal: Quarterly Highlights January 2026

A roundup of stand out features and improvements to the Havok for Unreal products over the previous development period.

havok.com

We will be attending the DICE Summit 2026. We're setting up meetings over the event and aiming to sync with developers from across the industry. To find out how Havok can super-power your game with proven physics, navigation and cloth simulation, reach out through our website.

Dice Summit logo for 2026, with event dates Feb 10-12 in Las Vegas Nevada, accompanies by yellow Havok logo.

The Havok Balloons Tech Showcase lets you experience the thousands of interactions that Havok Physics Particles can bring to your game. As a feature of Havok Physics for Unreal, Physics Particles are integrated directly into the Niagara particles system and are quick and easy to set up.

The Havok Balloons Tech Showcase is live! Showing the power of Havok Physics Particles in Unreal Engine. This free level will give you a taste of the kind of immersive interactive experiences this feature can bring to your game. Check it out on Steam: store.steampowered.com/app/4031820/...

Havok Balloons Tech Showcase on Steam

Havok usually works behind the scenes helping to power your favourite AAA games, but this tech showcase proved too popular to keep to industry only meetings.

store.steampowered.com

Havok Physics Particles are brought to Unreal through a seamless integration into Niagara. Choose from 3 Havok-powered update modules to enable physics simulation within a Niagara particle system and bring lightweight rigid bodies to your game.

Ready to make your interactive immersive game worlds a reality? Havok Physics Particles bring you lightweight, low cost rigid bodies with minimal performance hit. 💥Thousands of simulating physics bodies 💥Versatile and customizable 💥Cross platform deterministic

CEDEC+KYUSHU is back on 29th November and we're happy to support the event for another year. Drop by the Havok booth to learn more about the different Havok products and how they can unlock new capabilities for your game.

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This week we will be attending the Game Tools & Middleware Forum (GTMF) in Osaka. Find us around the event or drop by the booth to learn about how Havok can differentiate your game and empower you to push the boundaries of what games can achieve.

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Creating games requires you to create many different representations of your world. While we can see the graphical world it depends on close interaction to other world representations to function, such as: 🌍audible world 🌎navigable world 🌏physical world