Heather Penn
@heatpenn.bsky.social
Designer, artist, Co-Director of Impossible Shape. Working on our studio's first game!
I would describe our game's gameplay as: the parts in Portal 2 in between test chambers and the parts in Half Life 2 and Mirror's Edge where no one is shooting at you. Oh and last year it shifted from a linear game to a metroidvania.
in awe of specular making my brick textures look so fancy
I'm still working on a new game....very slowly. I will have more to show next year!