The new Meat Grinder and Saw Blade abilities are pretty strong together #gamedev #screenshotsaturday
henmesh.bsky.social
@henmesh.bsky.social
Game dev and claymation enthusiast Twitter: https://twitter.com/hen_mesh Tumblr: https://www.tumblr.com/henmesh
Added the beatdown ability, which unleashes more punches based on how many melee abilities are in your moveset. #gamedev #screenshotsaturday
Polished up the sounds + fx for the Dreadhorse, a minigun-wielding centaur creature. Clay model in the comments. #gamedev #screenshotsaturday
A bit of organic interior design. Had a lot of fun making the skull props for this one. #gamedev #screenshotsaturday
Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once #gamedev #screenshotsaturday
Found a bug where you can deflect multiple projectiles at once. Tempted to keep it in... #gamedev #screenshotsaturday
Been doing some work on the intro cutscene #gamedev #screenshotsaturday
Making it so if you stun multiple enemies, you can execute them all at once for a big score bonus #gamedev #screenshotsaturday
Stop hitting yourself, stop hitting yourself! #gamedev #screenshotsaturday
Playing around with the execution mechanic, where you can finish off stunned enemies. I don't think he was using that anyway... #gamedev #screenshotsaturday
Given the player forms all of their weapons by eating enemies' flesh, I've made the guns look a lot more organic and fleshier. #screenshotsaturday #gamedev
Testing out the optimised particle system by making all enemies explode into gibs #gamedev #screenshotsaturday
Spawn animations for enemies. Working away at the tutorial + intro area #gamedev #screenshotsaturday
Worked on some more city environments and made the lighting a little gloomier #gamedev #screenshotsaturday
Added a new room transition animation. The sprites and effects get more intense the higher your combo meter is #screenshotsaturday #gamedev
Been super busy lately, but started working on some textures for the intro level #gamedev #indiedev #claymation
Been working on adding the shop. Still need to design a shopkeeper, but I'm happy with the current vibe #screenshotsaturday #gamedev #indiedev
Doing some big-game hunting for #screenshotsaturday #gamedev #indiedev
Added some rain sounds and made grass sway in the wind. Video featuring a lone scavenger getting soaked. #indiedev #gamedev #claymation
I was fortunate enough to have some fanart I did of the game Cogmind featured in its annual review It's a great game and I'd recommend it to anyone who's a fan of tough traditional roguelikes #cogmind #roguelike #art