Hérico de Almeida

@herico.bsky.social

Concept Artist | Time Traveller | Solo Game Dev _ Recife, Brasil 🇧🇷☕| #art #BRart 🔗 linktr.ee/hericodealmeida

It really sucks when you start realizing that your portfolio doesn't seem to matter. Studios simply don't reply. You have a career and work to show, but the hard part is actually getting the chance to talk to someone and show it to them

hey I've got some commission slots free, so please get in touch if you need a character design! DMs are open, or you can find my email in my bio

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Hello everyone! Many of you likely saw this image recently with the Apple TV+ 'Neuromancer' promotion. Some know, others don't, but this artwork is mine, created alongside actor & post-production artist Milton Menezes, as a personal project and a homage to the original Neuromancer romance

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Hello!! 👋 I'm Garin, a freelance artist and currently I'm looking for work and open for commissions! I can do concepts, sequential art, illustrations and any 2D assets that can be used for your project! Feel free to hit me up anytime! 📩Contact: garincomms@gmail_com 👩‍🎨Portfolio: garin-art.carrd.co

nas últimas semanas eu passei meio estressado com algumas coisas pra resolver e acabei não tocando no desenvolvimento do meu jogo (ainda sem nome) mas acho que tô meio perdido em como montar um sistema de combate que funcione bem, tenha efeitos temporários e permita o jogador evoluir os atributos

Ok... I think I got a bit tired, but with a little refactoring I managed to create the MUTATION SYSTEM!!! 🧬☢️ No equipment in the game, but mutations that will change the attributes of the hero and enemies (yes the combat will be pure biopunk turn-based melee) #godot #indiedev #gamedev

Hérico de Almeida@herico.bsky.social · 5mo ago

The game's basic loop is working, but... it's not fun yet and the structure isn't solid enough to grow to where I want it to be 😞 It will need restructuring, but I'll try to better document this part, because I think it's interesting to show the process 📝 #godot #indiedev #gamedev

SO, thanks to @crybirb.bsky.social hard work on finding a solution, i was able to get this look i was aiming for. It's not something that's gonna be shown all the time, mostly for UI related stuff, but i'm really happy that it worked :D #gamedev #godot #lowpoly #pixelart #animation

🔸Rafael Françoi🔸@rathaelos.bsky.social · 5mo ago

My progress from yesterday was gonna be an outline shader, but I was not able to get it done so I’ll leave just the concept sketch here