Hijong Park
@hijongpark.bsky.social
I had been making game for hobby since 2016. Right now I'm using unity engine and developing 'Low Level Hunters', a sequel to defender patrol. Try my game here : https://store.steampowered.com/app/3982130/Hijong_Parks_Defender_Patrol/
youtu.be/n2g96vO3hrI Here's the summary of this month's work. now I'll prepare for next month works while fixing some minor issues. #flightsim #gamedev
Low Level Hunters - September devlog
YouTube video by hijong park
youtu.be
Implemented flatscreen usage for M79, with dedicated keybinds to switch shells. #flightsim #gamedev
Added M680 canopy white smoke shell, deploying the smoke on the air with parachute. it has an opposite effect to red smoke, luring allied helicopters around the smoke to help the player. this effect works for not only wingmen but also for any allied helicopters. #flightsim #gamedev
Implement smoke functions. M716 yellow smoke makes wingmen fly away from the smoke to prevent them getting into the fire support zone. M713 red smoke reveals enemies within 200 meters and make wingmen to find and engage enemies faster. #flightsim #gamedev
Completed M79 grenade launcher, now comes with 3 different shells ! #flightsim #gamedev
I spent today programming Break barrel Grenade launcher in VR. More polish will be done tomorrow. #flightsim #gamedev
Implemented hand orientation shift when holding gun with second hand to allow more comfortable reloading #flightsim #gamedev
Figuring out rifle handling for VR was hard, but i did it. XM177 carbine rifle inside the helicopter ! #flightsim #gamedev
Today I added Walther P-38, an european double action pistol. (also fixed the comically large M1911) #flightsim #gamedev
While severely lacking polish, I have implemented the basic functions of single action automatic pistol. #flightsim #gamedev
Intercepting Konkurs missiles with Cannon in cobra #flightsim #gamedev
Bases getting captured by enemies in campaign. Enemy bases can be captured by player team when the player succeeds base related missions or the base get into allied territory. #flightsim #gamedev
Today I implemented persistent building destruction across campaign. The buildings destroyed from the last mission stays being destroyed in the next mission. #flightsim #gamedev
Finished implementing Missile interception and partial radar destruction for battleships. #flightsim #gamedev
Implemented radar destruction on Shilka. Using Sidearm at shilka no longer destroy the entire vehicle, just the radar. Shilkas with no radar can still attack, but their accuracy is no longer accurate as they are manually operated by human. #flightsim #gamedev
Nanuchka-Class added. The biggest, strongest unit in my flight sim so far, using 4K33 SAM and 57mm CIWS. #flightsim #gamedev