HissatsuClaw

@hissatsuclaw.bsky.social

She/Her/They 🌈 Safe For Work 2d Blender Artist and animator. Learning game Dev using Paper Zd in Unreal engine

You know, you're right. I'll take it as a learning opportunity. I already learned a long time ago that just because you think you're helping or doing something positive towards a situation , doesn't mean you actually are. I'm doing too much. Way more than anyone wanted me to do

Refinements and changes: I changed how the Widgets looked for the Time offset controllers to a bar type.i also upgraded the Lattice generation. it now gives you a extra control bone and a root bone. And you can now toggle their modifiers off and on

Added: Create Time offset Controller. You can do it by layer or by layer pass. It’s in a new sub panel at the bottom. This will automate a simple fixed frame TimeOffset modifier driver controller setup for you. GreasePencil , Grease Pencil , GpSelect

I added a direct method to parent Selected strokes. “Assign Weight to Selected” Select strokes then use “weight Selected” . Use ctrl + shift + Left click to select bones. click “Assign Weight to Selected” ( Remember to have your armature parented to your grease pencil object. )

New GpSelect function: Sync Layer Names. It takes the selected v group from a bone and changes the layer to the layer of the V group. This is used for "Assign weight from v-groups" in the auto rigging section. In weight paint mode you can press the hotkey Ctrl + Shift + Left Click to select bones

New Function Grease Penci Unified Selection modes😁! Between Edit mode and Sculpt mode , have you ever found it annoying that your Selection masks aren’t the same? Now there’s a check box in my panel called “Sync Selection” The Let’s you keep the same setting between those modes

I've seen alot of talk over the years about holes in #greasepencil . i always thought,can't we already make holes lol? Using a mask in a 3 layer setup. Top layer is Hole mask. The middle layer is the fill shape. You mask the fill shape to the hole and invert it. Reduce the mask layer opacity to zero