another slightly older project i learned a TON of math from: a simple software renderer. every single pixel was calculated manually by me in python, no opengl geometry etc. didn't follow a guide, so i had to discover how to make 2D look 3D with guesswork/intuition and math resources. 280fps at 720p!
hoffer
@hoffor.bsky.social
programming/music/drawing/yapping/existing hoffer.neocities.org
i should post random things i make here more often.. this was a line drawing project i worked on a few months ago with the goal of intersections being mathematically lossless (no floating point error). it was intended to be the basis for a simple 3D CAD sketcher, but that'd be a massive task lol
👀🎶 Super stoked to have written some of the music for this game (which you can hear in the trailer). It's been a ton of fun <3 Check it out!
BOOM! Our first ever reveal trailer for Shot One Fighters is finally here! RT's appreciated! ❤️ Check it out! youtu.be/9DUlhjBkALc?...
The No ICE in Minnesota bundle has launched, raising funds for the Immigrant Law Center of Minnesota. Over 1400 items for $10.00! itch.io/b/3484/no-ic...
aging 3 years in one day because of a glitch... what has technology come to...
"Iteration is the heart of progress" -AI techbro after yelling at Gemini for generating buggy code for the fifth time in a row
found this unfinished game i made in 2014. shame the project files seem to be long gone (all original assets cept the music, idr where i got it)
The Wii U looks promising, don't think we'll be disappointed with this release!!
it is 7am and i made a lethal company mod that shows customizable messages when u pull the lever to land on a moon ok goodnight thunderstore.io/c/lethal-com...
AutoMessage v1.0.0
Display customized HUD messages after pulling the lever to land the ship
thunderstore.io