Can't add Megascans assets to my project on both Macbook and Mac Studio. Anyone has the same problem? I'm pretty sure it is a server issue, but maybe maybe perhaps mine. #UE5
Hideori T
@hotchpotchhouse.com
Lead Instructor at Edument, teaching UE5 and Houdini. Currently working on my game, Hotch Potch House. HotchPotchHouse.com Hideori.com
New blog post about my game, Hotch Potch House🥳 hotchpotchhouse.com/en/2026/02/1... The main topic is switching my AI logic to State Tree. This filthy cute creature is the result. #UE5 #GameDev #IndieGame
2026年1月合併号をアップしました🥳 State TreeとかカメラコリジョンとかEpicMegagrantsとかとか。 hotchpotchhouse.com/ja/2026/02/1...
MegaPlants is amazing! Looking great and unbelievably performant. Also worth mentioning that this experimental feature actually works on Mac💯 #UE5
You can use this to match the color in Substance Painter and UE5... _φ(・_・ bleleux.gumroad.com/l/lHiVg Medium post by the creator: medium.com/@alexandreal... #UE5 #SubstancePainter #GameDev
ACES LUT For Substance Painter
January 2022: I'm a little late on this, but as of version 7.4(November 2021), Substance Painter includes OCIO support and these LUTs are no longer necessary going forward.Painter 7.4 comes with an…
bleleux.gumroad.com
Found this amazing open source 2D software called Graphite and immediately started donating! Node system, good UI, written in Rust... it's even got a decent logo! What more could you ask for in a 2D software🤷♂️ #GameDev
Super happy to find out the way to finally omit dispatcher after attack! It was practically impossible (or I didn't know how) with BehaviorTree, but not anymore with StateTree☝️
StateTree porting from BehaviorTree is complete😃 #GameDev #IndieGame #ゲーム制作
Guys! This is the email that you receive from Epic when your project was NOT selected for a MegaGrant. Maybe next time😃
Published December Blog Post🥳 It includes UE Project's Folder Structure, NPC Modeling, Lighting Optimization and other topics! hotchpotchhouse.com/en/2025/12/0... #GameDev #IndieGame #UE5
ゲーム開発ブログを更新しました🥳 今回のトピックは、UEプロジェクトのフォルダ構造、キャラクターモデリング、ライトの最適化などなど! hotchpotchhouse.com/ja/2025/12/0... #ゲーム制作 #インディーゲーム #UE5
Another Character Workflow😃 Blender→Substance→UE5 #Gamedev #IndieGame #Blender #UE5
ゲーム開発ブログ10月号を公開しました🥳 hotchpotchhouse.com/ja/2025/11/0... ・かいじゅうモデリング ・メインメニューと設定メニュー ・つかまりロジック大改良 ・Affinityの発表に関して などなど! #ゲーム制作 #インディーゲーム #UE5
Just dropped October developer blog🥳 hotchpotchhouse.com/en/2025/11/0... Featuring: 1. Kaiju modeling 2. Main and system menus 3. Ledge hang logic revamp 4. Thoughts on Affinity and more! #GameDev #IndieGame #UE5
I use a 4K monitor and always wondered why my UE5 projects don't run at a decent framerate even on M4 Max... And today, I reduced the resolution to 1920x1080, and now I have projects that run as smooth as mink. I hope it helps those who are brave enough to use a Mac for UE5🙏 #UE5
Freshly forged system menu⚒️ Don't miss the cute little input hints at the bottom🙂 #ScreenShotSaturday #GameDev #IndieGame
Found Quad Remesher got an update for the first time in 2 years. Mainly bug fixes. Nice to know the creator is active🙂 exoside.com/quadremesher... #blender #3D
Pie Menu Editor is finally available on Blender 5.0! github.com/Pluglug/pie-... As mentioned in the official thread, you may want to update it on 4.5 and export the JSON to be safe. blenderartists.org/t/pie-menu-e... Make sure you treat the creator a cup of coffee if you download it☕️ #Blender
Release 1.19.0 · Pluglug/pie-menu-editor-fork
What's Changed fix: remove bgl & 2.8 compatibility cleanup by @atticus-lv in #48 WIP: fix pr["attribute"] in 5.0 cause by api changes by @atticus-lv in #49 PME-F: Feature Refresh — Import Logic, T...
github.com
My character workflow for games! Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌 He is one of the NPCs from my game Hotch Potch House:) #Blender #GameDev #IndieGame
Making system menu mockups😃 Watch me improve it👐 #ScreenShotSaturday #GameDev #IndieGame