hourglasseye

@hourglasseye.com

I like making video games! I'm working with team Kill Your Darlings on a bullet heaven rhythm game called Pitchfork Perfect! Check it out: https://store.steampowered.com/app/4612510/Pitchfork_Perfect/ My portfolio: https://www.hourglasseye.com

Just did a True Pacifist Undertake run! I was going to say "it was nice to play something different after playing a bunch of horde survival/bullet heaven games" and then realized that would be a silly thing to say haha 🙃

The basic challenges that horde survival games present to the player: - Positioning and navigation to avoid danger and to hit enemies at the right distance - Building a collection of things that cull enemies effectively, giving the player more safe positions There's play to be had here! #gamedev

I deleted a line of code that was resulting in a bug. I don't know why I wrote that line of code in the first place. Everything appears to be working fine without it. What the heck was me-of-the-past trying to do lol.

My Retroid Pocket survived its first game convention this year (at #pgdx2026)! I was finally able to fix the audio desync issues while running Pitchfork Perfect via GameHub. We were able to accommodate 3 people at a time in our booth (Retroid Pocket, Steam Deck and a laptop)! #indiegame #gamedev

Old guilty pleasure: automating what I can finish manually with less time. New guilty pleasure: doing something manually that I feel could be sped up by automating something. TBF some automations were reusable and today's manual work won't have a reusable automation.

Did y'all know that the "21:9" ultrawide aspect ratio isn't the actual ratio? It's just a marketing term (because people are familiar with "16:9"). It's really more 64:27... among other aspect ratios considered "ultrawide". It's also throws you for a loop when you're doing UI layouts.

Thank you to everyone who dropped by and supported us at #ToyConPH #BattlegroundsPH last weekend!! 🔥😈 #indiegame #indiegamedev #roguelite #bulletheaven #rhythmgame

hourglasseye@hourglasseye.com · 3mo ago

We got to showcase Pitchfork Perfect at #toyconph! A lot of people dropped by to try the game over two days. Some of them came back more than once to try and beat the boss! Barring some addressable issues with onboarding and stability... I think we might be on the right track #indiegame #gamedev

A photo of the booth for Pitchfork Perfect in Toycon PH 2026. There's a laptop with the game running on it, a tablet playing a gameplay video, some signage challenging players to try and beat the boss, and a whiteboard where we put the name of the last person that beat the boss.

We got to showcase Pitchfork Perfect at #toyconph! A lot of people dropped by to try the game over two days. Some of them came back more than once to try and beat the boss! Barring some addressable issues with onboarding and stability... I think we might be on the right track #indiegame #gamedev

A photo of the booth for Pitchfork Perfect in Toycon PH 2026. There's a laptop with the game running on it, a tablet playing a gameplay video, some signage challenging players to try and beat the boss, and a whiteboard where we put the name of the last person that beat the boss.