H. P. Gildwel

@hpgildwel.bsky.social

Fantasy Author. Woodworker. Geek. I try to be a good person. YouTube: https://youtube.com/@deckshole?si=FliJqQwHHi-aUOjT I did a book! Check it out: Drunk Wizard & The Cowardly Knight: Book 1 of the Drunk Wizard Chronicles https://a.co/d/5fPiNc9

I'll start twitch stream on Friday nights. This friday I'll start at 6pm US/central. my stream handle is "retrodungeoneer" Planning to discuss and make some TTRPG stuff, including a cardmaker tool

So my #diy #coffee hutch project has to pause due to silly things like "Extreme Heat Warning" and "Heat Exhaustion." The reason I'm building one is that our new house, like all houses, has some custom needs, and a small hutch is going to hit just right. I've got lots of #woodwork this year for it.

I'm now only 3 orders of overwhelmed. That's actually an improvement. It was 5-times during some lofe-changing things. Finally recovering from some ilness, so hopefully I'll get back to "just overwhelmed" some-time soon.

So I'm making a #font for #spellpunk. I'm also starting a campaign for content development in the system. New spells, and codifying Episode 1. Running as the Punkmaster is helpful for designing assistance for future PMs in the system. Going on a short hiatus to finish buying a house.

on #spellpunk, I did have a good playtest yesterday at lunch. Another tonight with a different group. I noticed I need rules for vehicle LD in motorcycle combat, as its a common tactic to attack the vehicle instead. I have the place on the charactersheet, but its not listed in the rules.

So, trying to make the #spellpunk working draft much more rulebook like. I've added more narrative content, and I'm experimenting with excerpts in Docs. I'm again reminded why #scribus exists, and I'm thankful it is there for later. For now, I've got a form-fillable character sheet and one last map.

Rearranging the rules into a rulebook format. The setting and lore gonna be written in the rules. Also working on my art to illustrate some of the stranger origins, Technology and world building for players.

Okay, I've made a new logo for #spellpunk, which I think is more appropriate and evokes the spirit of the game a little better. While the last logo wasn't bad, this is perhaps a little better. I'm also pushing my design document into something player-readable so I can hand out copies of the #ttrpg

Bild

So I've added a few more spells to the big list in #spellpunk, and I've started to fill in a bit of the city #map. The plotlines and adventures are starting to expand in my mind as I generate more content for the #game. I'm considering adding some RNG to the shopping system, but I can see problems