Got an Ayn Thor, couple hours of work later and OpenHill4 now runs on Android. Due to using SDL3 and already supporting GLES and ARM64 this was very easy to do. No touch controls, but I’m sure I could add some pretty easily
Hunter Stanton
@hun10sta.bsky.social
Security Engineer, horror gaming fan, creator of the Silent Hill 4 randomizer Discord: hun10sta
Update on the #iPod hacking stuff - I also got a port of Peanut-GB running on the iPod nano 7th generation! It is full speed, so it’s very much playable. Screen is so tiny so I’m not sure why you *would* play it like this, but it works
In other non-SH4 related stuff - got a port of AGNES running on the #iPod nano 7th generation using the recently released NanoApps SDK. Slow, no sound, and definitely very buggy, but it was surprisingly straightforward to get going
Took a few small changes, but I got my Silent Hill 4 C/C++ reimplementation up and running on ARM MacOS! Looks and runs perfectly, just like it does on Windows x86-64. So that is Linux x86-64, Windows x86-64, and now MacOS ARM and x86-64 (under Rosetta) all working perfectly. #SilentHill
youtu.be/8n36r5sigQA Got some basic gameplay, shadows, and 60+ FPS support implemented into my Silent Hill 4 reimplementation. It is coming along really well now, but there is still so much work to do that I am dreading
OpenHill4 - Basic gameplay, shadows, rendering
YouTube video by Hunter Stanton
youtu.be
Progress on the renderer for my SH4 reimplementation, it now supports anti-aliasing, has a draw order which matches the original game, and the shaders now support alpha blending. It is getting very close to the original game, at least for the apartment
A toy project I've been working on for the past few months - a modern, 64-bit multiplatform rewrite/reimplementation of Silent Hill 4! All that really works at this point are the Konami/warning screens on startup, text + image rendering, and a bit of main menu, but it's a start!
custom models in Silent Hill 4 www.youtube.com/watch?v=jrGx... I wish I was good at rigging, the terribly broken rig in the video is the best I can do 😭 if anyone out there can actually rig and wants to help me put together a proper proof-of-concept for the release of these tools please reach out!
Silent Hill 4: The Room - Kasane Teto (Proof of concept mod)
YouTube video by Hunter Stanton
youtube.com
🧵 I'd like to announce a new #SilentHill 4 project I've been working on for the past few months on and off. There have been a lot of fixes made by both the community and GOG, but there are still a lot of things that SH4 PC is missing...
Full door randomizer coming to the next version of the Silent Hill 4 randomizer. It's pretty fun, since technically there should always a path to get to the final boss and finish the game, but finding it might take a long time www.youtube.com/watch?v=LM1M...
Silent Hill 4: The Room - Door Randomizer
YouTube video by Hunter Stanton
youtube.com
possibly the most cursed SH4 mod I've made yet www.youtube.com/watch?v=VU2P...
Silent Hill 4: The Room - Peach's Castle (Mod)
YouTube video by Hunter Stanton
youtube.com
Silent Hill 4 in ultrawide 5120x1440, 32:9 goodness with a wider FOV to fit this wide aspect ratio. it looks so good :') now to figure out how to fix the laughably stretched GUI and text which does *not* look good
Feels like the latter half of this year came and went so quick
Inside of em_test.bin, there is an early version of Henry's apartment at night. While it is not *too* different, the photos on the wall are just blank, the orange save book is gone, and there are photos of what I presume are members of Team Silent in place of the original photos
I should be sleeping but I just found an early version of a part of Subway world deep in the SH4 files that, as far as I can tell, no one else has managed to uncover. The change/ticket machines are in a different place, the roof is different, there are no pillars at all, among other differences
New feature in the next major randomizer version (which is coming very soon, I promise!): Twitch CrowdControl support. I've tried to come up with a bunch of effects, ranging from simple to complicated. I still need to do a few things (like make the text smaller) but it is working well!
One of my favorite things about #gamedev is the tricks needed to make things look right from a certain perspective... 😂
Started watching King of the Hill in ~2012 or so, after its original run ended. Feels so weird to have new episodes after all these years, and they’re actually good
I also will be putting out a model tool soon that can go from Silent Hill 4 —> GLTF, and perhaps more interestingly, GLTF —> SH4. Custom rigged models should be fun! I’ve always wanted to add more player models to the randomizer but only a few models in SH4 are even usable as a player model
Been too long since I put out an update to the Silent Hill 4 Randomizer but it is still alive! Got some cool features in the pipeline planned for it
After having played a million horror games over my lifetime, I started working on my own last year. Mostly just toying around at first, this year it really started to kind of become serious as a story, art style, and game mechanics started to actually come together and I’m committed to finishing it
Got the new M4 Pro Mac mini, I absolutely love this little guy
I regret not playing a spooky game or watching a spooky movie tonight, made it feel way less like Halloween was today
Silent Hill 2 remake is really good so far. Enjoying it a lot
since I am new here and haven’t talked about this yet: I make the Silent Hill 4 Randomizer mod (github.com/HunterStanto...) and am a big fan of modding horror games in general. I’ll be posting from time to time about game modding, cybersecurity, game dev, and more stuff like that #silenthill
GitHub - HunterStanton/SilentHill4Randomizer: A randomizer plugin for Silent Hill 4.
A randomizer plugin for Silent Hill 4. Contribute to HunterStanton/SilentHill4Randomizer development by creating an account on GitHub.
github.com