ichbinhamma | indie game dev
@ichbinhamma.bsky.social
Full time indie game dev from Austria, developing games about dwarves and kakapos. Follow me on Steam: https://store.steampowered.com/developer/hammastudios
Season 5 of 'Dwarves: Glory, Death and Loot' starts on August 6th together with the Tiny Teams Festival! This will be the first major update since the full release earlier this year. The game is already on sale (-35%) on Steam: store.steampowered.com/app/2205850/ #gamedev #indiegames
'Sir, We Have an Orc Problem' released yesterday to 'Very Positive' reviews on Steam with over 7000 CCU and we also have a bundle for all the Orc haters! Orc Extermination Bundle: store.steampowered.com/bundle/81590... #indiegames #gamedev #Steam
After a year of development, 'Dwarves: Idle Battles' has a first playable build. - Looting and theorycrafting from ARPGs - Progression from Incremental Games - Synergies from Deck Builders - Fights happen on a physics-based battlefield in real-time #ScreenshotSaturday #gamedev
Here is my new title. ⚒️Dwarves: Idle Battles⚒️ Thoughts? First impressions? I'd love to hear them! #gamedev #indiegames
We are only 4 reviews from reaching 2500 on Steam! store.steampowered.com/app/2205850/... #gamedev #indiegames #Steam
The Dwarves are marching once again as Season 5 starts in early August! 👑 Glory - Lead your warband to victory. 💀 Death - Fall, rise, and fight again. 💎 Loot - Seize treasures beyond imagination. ⚔️See you on the battlefield!⚔️ #indiegames #gamedev #Steam #TrailerTuesday
Capsule art comparison. I commissioned the work for 'Dwarves: Idle Battles', while for 'Dwarves: Glory, Death and Loot' I did it myself. Quite two different styles, but I do like them both. What do you think? Dev page: store.steampowered.com/developer/ha... #gamedev #indiegames #gameart
It's #ScreenshotSaturday and this week I've been working on the settings menu for my new game! ⚔️ Physics-based combat 📈 Incremental progression 🎲 Randomized loot & endless builds What have you been up to? 👀 #IndieDev #gamedev #indiegames
Started working on the settings menu using some assets from @kenney.nl and some custom textures. I usually hate this part of gamedev, but it turned out quite decent for now. What settings do you think must be included in any game? #gamedev #indiedev #indiegames
Solo indie dev means wearing a lot of hats. Today I got to swap #coding for #pixelart for a bit. It's been a while, so I'm definitely rusty - but I made these faction banners: 🟦 The proud Dwarven Kingdom 🟥 The fierce Orc Clan Which side are you joining? #gamedev #indiegames #fantasy
Found my first gamedev Reddit posts from 4 years ago. I genuinely had no idea what to do next. That prototype became 'Dwarves: Glory, Death and Loot' and has now sold 300,000+ copies. It's wild how one small upload can change your life. #gamedev #indiegames
⚒️Working on Dwarves: Idle Battles • Manage a chaotic band of dwarves in real time • Every hit, heal & ability is logged so you can optimize your builds • Interact with the battlefield physics to turn the tide of battle Would you play this? #ScreenshotSaturday #indiedev #gamedev
As another Steam Summer Sale comes to an end, I just wanted to say thank you. More than 60,000 players have now played Dwarves: Glory, Death and Loot for 20+ hours. For a solo-developed indie game, that's a milestone I'll never take for granted.❤️ #gamedev #indiegames #Steam #gaming
After 4+ years of solo game development, I finally hired my first full-time employee. My Discord hit 5,000+ members, and someone had to deal with the spam bots. He works 24/7 in the dwarven coal mines. He's also a bot. #gamedev #indiegames #discord
I'm not saying you should buy my game, I'm just saying it costs less than $10 for 2 more days. store.steampowered.com/app/2205850/... #gamedev #indiegames #Steam
Been working on this update for quite some time... #gamedev #indiegames
My game is currently off -35% for Steam Summer Sale! Get into some dwarf action for the price of 2 beers!🍻 Link: store.steampowered.com/app/2205850/... #gamedev #indiegames #Steam #gaming
I've never liked how most skill trees force you down predefined paths. So for D:GDaL, I created the Rune Circle. Your build is defined by the runes you equip - not by the path you picked. More experimentation. More meaningful choices. More replayability. #gamedev #indiegames #gamedesign
Working on the graphical assets for the S5 update as my brain can't focus on code at 33°C in the office. #gamedev #indiegames