Kevin Anderson (imonk)

@imonk562.bsky.social

Hey! I'm an Aseprite artist! Feel free to ask me for Aseprite tips. Freelance Availability: Open Links: https://t.co/wR8WM4rUPT Contact info: Email: kevinanderson32155@gmail.com Discord: imonk#8030

base size for mummy was 16x16 and the background was composed from multiple 128x128 metas or 256x256 pieces, but those still fit the 16x16 rules. If I want less repetition I draw more tiles.

My friend surpassed me with pull ups, and not trivially, he did 10, 10 again, and then I was like "I bet you can't do 13 right now" and then he proved me wrong right then and there... He used to just be this scrawny dude, what the heck? Now I'M the scrawny dude.

A colleague told me I should try to share some old interesting tidbits from my 16 year pixel art career, so let's go: The caves of "Blasphemous" were actually directly inspired by the "Mummy Demastered". My work on the Mummy game made the Game Kitchen hire me as artist for B1. #pixelart #gamedev

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More plein air, this one was really hard to get the dappled light read like light, felt like I had to change stuff around quite a bit. Halfway through wanted to scrap it, but kept going and think it turned out alright

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