Qué buen cuerpo te dejan los "metroidbrainias" con metapuzles tan ingeniosos como este, en los que cada avance casi se siente como hacer trampa
Our Metal Bowl (Intrugli Games, 2026) Reseña: backloggd.com/u/Deire/revi...
intrugli
@intrugligames.bsky.social
Our Metal Bowl https://store.steampowered.com/app/4117010/Our_Metal_Bowl/
Qué buen cuerpo te dejan los "metroidbrainias" con metapuzles tan ingeniosos como este, en los que cada avance casi se siente como hacer trampa
Our Metal Bowl (Intrugli Games, 2026) Reseña: backloggd.com/u/Deire/revi...
It's a big day for indies on Xbox! 🎉 The IGN x ID@Xbox showcase has just begun, but be sure to check out ALL the indies that launched today too! 💚 Find links to each game in the comments below. ⬇️ #idxbox #indiegames #xbox
Our Metal Bowl is now available on Nintendo Switch and on Xbox Series X/S! Now, it's time to focus on the next game! :) #indiegame #switch #xbox #golang #ebitengine #gaming
Our Metal Bowl is coming to Xbox Series X/S on April 23! I had to adapt one of the puzzles and it actually turned out better than the Steam version :) #xbox #indiegame #golang #ebitengine #pixelart www.xbox.com/en-gb/games/...
Gratamente sorprendido con Our Metal Bowl de @intrugligames.bsky.social. Exploración, combate resultón y unos puzzles "think outside the box" que van de lo interesante hasta lo endiablado, la estética y el setting crea un vibe especial. Sleeper en toda regla. store.steampowered.com/app/4117010/...
Our Metal Bowl is out now on Steam! Pretty happy with the final result! I already have the Switch and Xbox builds ready, so hopefully they'll be out in the next few months. Now.. time to start working on something new :) #indiedev #ebitengine #indiegame store.steampowered.com/app/4117010/...
Game is almost complete! I'm currently playtesting for balancing and final bug fixes and the Switch version runs at an almost-steady 60FPS! But the best news? I managed to run a simple Ebitengine game on Xbox.. so I'll be working on that port too! #indiegame #ebitengine #indiedev #steamnextfest
Just released the new trailer for #SteamNextFest! The game is almost done and will be launching in March. I had to cut some content and scope, as always, but it’s looking good! #ebitengine #indiegame #pixelart
Ran out of normal ideas, so i went back to weird meta-puzzles: fake crashes, real videos, store page clues, etc. One even requires checking the actual game's source code.. #indiegame #golang #ebitengine #gaming #pixelart #puzzle #Steam #WishlistWednesday #indiegames
Working on a couple of new enemies! #ebitengine #golang #pixelart #gamedev #Gameplay #indiegames #indiedev
Back to working on the game after the holidays. I'm making progress on the level design: about 150 rooms done (first draft and unpolished), and i'm aiming for around 300 in the final game! #indiedev #pixelart #ebitengine #indiegames #indiegames #indiegamedev
This new biome came out nicely, i think! Just a few new assets and a lot of playing around with lights and sounds. #gamedev #indiegames #pixelart #golang #ebitengine #gaming #indiedev
Game demo is out! I'm analyzing the first play data (10 players via Steam Stats) on the in-game map: room accesses, deaths, and puzzles solved. Only two people reached the end-game, but no one completed it :( There is still work to be done! #ebitengine #gamedev #indiedev #Steam
For this game i don't think i'll include classic boss fights. Instead, i'm leaning toward encounters like this one: a single foe that requires learning how to defeat it, while keeping the idea that every enemy still dies in one hit!!! #screenshotsaturday #ebitengine #gaming #indiegames #pixelart
Just released the page (and the trailer) for my new game! It's called Our Metal Bowl! Still hope to release a demo next month :) store.steampowered.com/app/4117010/... #gaming #TrailerTuesday #ebitengine #indiegames #pixelart #indiegames #go
I'm not sure i'll have a demo ready by the end of November as i hoped, but development is moving forward! I got stuck on some design issues, which i (hopefully) solved by going with the simplest approach :D #ebitengine #indiegames #gaming #pixelart #gamedev #golang
I'm pretty happy with the map: it's generated dynamically and looks good. I'm aiming to have a demo ready by the end of November and as you can see from the map, there's already some content.. but still a lot to do! #ebitengine #indiegames #gamedev #pixelart
The goal of the game, beyond combat, is to find nutrients to restore the greenhouses of this abandoned, locked-down laboratory. The puzzle lies in the fact that the exact number of nutrients is unknown! #ebitengine #indiegames #gamedev #pixelart
I'm moving the game toward fewer traditional puzzles and more combat in tight spaces, where strategy itself becomes the puzzle. It aligns better with the kind of exploration and combat games I enjoy playing :) #ebitengine #gaming #pixelart #gamedev
I wanted the game to include some "meta" puzzles solved by digging into the source code, using the debug console, a level editor, ARG videos I've already filmed, and so on. But I'm not sure anymore, since I've realized I don't really like designing puzzles :( #ebitengine #indiegames #gaming #golang
I ended up with a more cinematic version! The transition back to normal view could be smoother, but it's not bad. Now it's time to get back to the boring stuff.. the inventory UI :/ #ebitengine #indiedev #indiegames #gaming #golang #go #pixelart
Implemented item pickup and added some fun animations for the little robot companion collecting them! Good enough for now. Next step: improve enemy deaths a bit... i watched some Silksong videos and everything just explodes when you kill someone!! #ebitengine #gaming #indiedev
I'm reusing some assets from my previous games. I wanted to remake everything from scratch, but after all, it's the same "world" and if they work, they work :) I'll try posting a gif every 2 weeks to document the development... let's see if i can keep up. #golang #indiegames #gaming #ebitengine
WIP preview of my new game: a pixel art survival horror with puzzles, fixed camera and geometric rooms. The vibe's mostly there, though visuals still need work. Features rt lighting, shadows, water reflections and a laser-shooting robot companion. #indiedev #ebitengine #gaming #indiegames
My latest game "Voden's Job" is now available on Steam.. and it's free!! :) store.steampowered.com/app/3783540/... #ebitengine #golang #gaming #Cards #indiegame
"Voden's Job" gameplay trailer. It's a small game, but it's fun and includes controller support, achievements, and localization. It will be available for free in about two weeks :) #ebitengine #indiegames #gaming store.steampowered.com/app/3783540/...
I've been working on a puzzle-deckbuilder-adventure game lately.. but i really want to go back to making action-adventure games! So i'm wrapping it up by keeping only the deckbuilder part and planning to release it for free on Steam, maybe next month! #ebitengine #indiegame #golang
Coral & The Abyss is now available on Nintendo Switch! I had to do some optimization, fight with Go's GC, lower the resolution of the in-game videos, and even sacrifice the CRT shader.. but i'm happy with the porting! #indiegames #Switch #golang #ebitengine
Coral & The Abyss available now on Steam!! (Switch version coming soon) store.steampowered.com/app/3123920/... #indiegame #gaming #ebitengine #Steam #gamedev
Wrapped up development of Coral & The Abyss today, ahead of the upcoming release on April 22. I was thinking of taking a week off after these last 14 non-stop months of development… but instead, I’ve already started prototyping the next game :D #indiegames #gaming #ebitengine #gamedev