Iron Rhino Games

@ironrhinogames.com

Click The Shape coming soon! Check it out here: https://store.steampowered.com/app/3847650/Click_the_Shape/ My indie card game, Collective Target, currently is in development! https://www.collectivetargetgame.com/

Even when I don't attempt to draw something myself, I at minimum create a little storyboard to help convey the type of image I'm picturing including a text description. I definitely stay on top of gathering reference materials for everything.

Reference collage of robotic tripods on the left and a full artist rendering of a robotic "tripod" climbing a mountain with soldiers on the right.

Spent all day yesterday trying my best with graphic design to really bring my rule booklet to a best spot. It's an uphill battle, but I'm seeing results and that makes me happy!

I've recently joined the tabletop-focused @breakmygame.com discord and it's already been a great resource for me. Being able to study people's games in different stages of development and read their rulebooks have helped me refine mine. Also, playtesting new game concepts is very fun. Recommended!

Collective Target is a strategy-lite card game that takes elements from popular TCGs and distills them into an Uno-like form factor! Players compete to capture a Target using whatever resources they draw from the deck and the Targets themselves have their own tricks so every game is unique! #gamedev

Beta game board of Collective Target

Hello! I'm Alex from Iron Rhino Games! I'm a solo dev for the indie card game, Collective Target! Social media isn't really my forte, but I hope to share my gamedev thoughts and project progress with everyone who's interested!