Isabella Haro

@isabellaharo.bsky.social

Unreal Tech Lead @ Oddbot | x- Lighter at Halon on LEGO Fortnite, Jim Henson, Wanted in Hell, Digital Janitors, More | Drexel GDAP ‘23 | GDC Narrative Review Gold Winner ‘20 | GDC CA | 🏳️‍🌈

#Mayterials Day 1 - Industrial This year my approach is still hand-painted maps made from photo sources.. but the choice to render in unreal rather than marmoset may come with a larger learning curve than anticipated 🫠 I expect to return to this grate once I crack the code

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WIP on a modular, drag-and-drop blueprint system that answers the question I always get: How do you make your lighting look like it isn't from unreal? The answer is always making it look aged and imperfect, often done in post. This tool aims to eliminate the entire post pipeline, all in-engine. #UE5

I'm finally taking a professional lighting class 😅 Here's project 01, prompt was still-life. Of course have to reference my favorite era of still-life paintings ever! Baroque my beloved ❤️ Render is totally raw out of unreal 5.5, color grading in-engine post processing only. #UE5 #Relight

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#Mayterials Day 29/30/31- "Tactical" The finale!! Tactical in a medieval sense, chainmail. 🗡️First one of the month that is using a metallic map as well. ArtStation post compiling the month and my process with corrected versions of the materials dropping soon, stay tuned!

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#Mayterials Day 27/28 - "Crumbling" GF made coffee cake and muffins to chose from for this one, went with the muffins for the tray height difference. Ended up pretty time consuming to hand paint the spec map in addition to height. Looks yummy though!

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