@itchyskink0.itch.io

When I originally designed the dungeon generator step by step on paper. with example size 7. Implementation perfectly generated rooms of size 7, exactly as specified. wasn't till testing larger I found the issue. Correction is better, but the issue had interesting results #gamedesign #gamedev #unity

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I’m getting ready to release the first iteration of my dungeon generator. And finish up the bit for my friends prototype. But one major plan do it is to add some non euclidian space in the mix for alternative configurations. And to make the roguelike feel more rouge like #gamedev #unity

Visualization of the procedural level generator non Euclidean upgrade.

Thinking about differences in input based on the platform. I am trying to figure out the best way to pause for WebGL on pc browsers. Since I can't use escape, my mental default, what would you fine folks suggest be the default replacement? #gamedev #unity #webgl

Rendering of the basic mug I made a while back. Oh, how many times have I "learned" blender; I don't remember. Time to relearn, again, to touch up some of the models I am seeing issues with in unity. is this art? I don't know. #blender #gamedev #mug #art

Mug ... yes a mug. Mug? hmm マグ.

New world who dis? Working on getting the dungeon generator ready for the people to use. still got more to upgrade on but the generator is a more “perfected” version of what it was. #unity #gamedev

A little update on my old procedural level generator. Giving it a gander recently because my friend had a game project perfect for it, I upgraded it slightly, fixing one issue with tracking player room state and joining the navmeshes between rooms. There are more upgrades to come #gamedev #unity

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A while back, I made a basic procedural level generator for a group project. Today a friend of mine gave me a project which would be great for this kind of generator. ran into some scaling issues. But this gives me motivation to upgrade this asset. #gamedev #unity

working on dungeon generator upgradesOriginal use of the map generator for a system analysis and design group project.