Jordan Turner
@itsgotstealth.bsky.social
I take photos and write stories | Creator of Samurai Unicorn https://store.steampowered.com/app/2494020/Samurai_Unicorn/
Been holding out for the right Unit 01 forever and I'm glad I did. They finally made a reasonably affordable TV version kit and I'm pretty happy with the build.
There's a channel on my TV that just plays Stargate SG1 and now I am addicted to turning it on and watching a random out of order episode every night before bed.
The lighting overhaul continues to payoff. Every time I jump in to start storyboard, there's a real joy in just playing around with the scene.
Storyboarding a new cutscene this week featuring Devin Solomon, a Goliath operative who is assigned to keep an eye on Klo and her battle against the Dream Eaters.
A remake cannot be a definitive version of a game. Often they miss the point or sand off the personality, and are almost always made by a completely different team. They can be good, great even... But never definitive.
Simple lighting update, but the results feel huge. I love how our game looks now.
This is how the first minute of our game's opening cutscene looks with the new lighting. You can still see the old version by supporting us on Patreon and getting access to the Goliath Offices demo > Patreon.com/SamuraiUnicorn
The canary in the coal mine for how bad indie funding has become was every serious conversation I had included gamepass as a major part of the publishing strategy. The rest of the time it was publishers with no money to fund hoping SamUni was like 90% done.
Even though I have enjoyed all the newer Ratchet and Clank games, in retrospect it is kinda off-putting to have all the edge shaved off that series in favour of the mostly twee vibes that slowly became more prominent after the PS2 era
It should be considered elder abuse to expose these iconic, ageing filmmakers to GenAI and the other huckster powered technologies.
SamUni is made by real people and the Patreon is the place where I hope share a lot more of the work this great bunch of people have being doing to make the project a reality.
A bit of Goliath Basement gameplay with the new lighting while I talk about the changes we are bringing to the Patreon experience. You can hear more about our plans by here > patreon.com/SamuraiUnicorn/posts/new-sydney3-r001-163023597
These new screenshots are really benefiting from the lighting overhaul I did a couple of months ago. Starting to feel some genuine growth in my digital cinematography these days.
We're closing out the week with some new screenshots and a bit of a character profile on Klo Mitchells, the protagonist of our story. Support the project and play the demo by checking out > patreon.com/SamuraiUnicorn/posts/s3pf-database-163232637
A soft relaunch of the SamUni Patreon experience is happening this month.
This month we are taking stock of our current Patreon offering and making sure that from this point onwards it's the best place to support us and keep up with all latest behind the scenes of the project as we work to make SamUni a reality. www.patreon.com/SamuraiUnico...
Life is relationships. It doesn't matter what you are trying to build, if you cannot trust the people you are working with, you will ultimately learn a very tough lesson.
my belief is that at the end of the day, great games are made by groups of people who have high trust with each other & can fluidly execute a shared vision. which is a small part of why these layoffs are so devastating- it's not just about jobs, it's about these "trust structures" being torn apart.
High tea at the Hydro Majestic for my gf's birthday the other week. Shot some ORWO Wolfen NC500 with the Nikon F3
As someone who has loved Lylat Wars (Star Fox 64) since the moment I laid eyes on it and played through countless times every year, can someone let me know if there is something new and interesting about the remake that would excite me?
Went away for a couple of days to celebrate my gf's birthday. Stayed in a bubble. Would recommend. Shot with Nikon F3 on Kodak Portra 800
Man, who are these even for... If you know the harm, why aren't you stopping it? I sincerely hope no consciences are being soothed by posting these, cause they sure af aren't for the people getting laid off.
Bungie announces "a reduction in force" "Following our final content update to Destiny 2, and with our future projects still in early incubation, we unfortunately could not continue operating at our previous size."
If the SamUni dream ever truly dies, I want all the other devs to know that Adam and I will happily make title sequences for their games. You should check out our previous work, we've got a fair bit of range.
Who Among Us | Main Titles
YouTube video by Its Got Stealth
youtu.be
I know everyone is usually pretty proud of what their team is making, but I really can't stress enough how much it feels like we are cooking something incredibly cool with SamUni.
Samurai Unicorn has come a long way since we first made the opening title sequence... To mark the start of this new period of development, we decided to revisit it and update the sequence with all the new characters.
POV: Everyone wants to go for breakfast and a walk on Sunday morning, but you are still in bed.
A really important question for would-be manager types. Is the procedures and check-ins actually helping productivity or does all the busy work just soothe your anxiety and need for trackable tasks?
Some of the SGF coverage and speculation around Xbox has become deeply embarrassing in the wake of the showcase. A CEO cannot save Xbox, they will only harm studios and the people who work there... It's not worth it to give them the benefit of the doubt.
The biggest problem with working at a film lab is that I like buying new rolls of film.
I shoot a lot of random film stocks these days, but Kodak Ultramax really never disappoints. Kinda still the best way to capture vivid colours and warm light on film.
You should not need a story to depict positive societal change for you to want to fight for it in reality. Wanting all cyberpunk stories to end in worker's revolutions is just false catharsis and not actual praxis...
And yet I'm constantly reading essays and posts about how "fight the power" is the heart and soul of the genre, but nobody ever cites anything. Really the only stuff I can think of that does this is flanderized 90s movies, which is fine, I love those movies!
A part of our cutscene workflow that I particularly enjoy is when I get all the storyboards (taken in-engine) and start assembling them into a sort of animatic with placeholder VO from the cast. Always reminds me how powerful editing is in this early stage where nothing is fully set in stone.
Rare on the N64 was so good that every now and then I do crave playing a bit of DK64. I never finish it or really get past the factory level, but there is something special about the studio's style in that console era.