Jack Harrhy

@jackharrhy.dev

existing jackharrhy.dev

i like making big monolithic simple apps, that if i need to do db things, i can use transactions and relax... but a project of mine which implements a currency system, now has a bot api, and i'm making a bot for it as an example... on both sides is a monolith, but i'm on both sides...

want to play chapters 3 & 4 of delatrune but also want to beat jevil for the first time (ever) on this save and this guy SUCKS not jevil THIS GUY i can't beat him im still trying to get his bullet patterns into my noggin

I've made a Hot Reload template for Odin + Sokol: github.com/karl-zylinsk... The build script compiles the game, but can also set up Sokol (download the latest bindings and compile the libraries). There's also web build support (for making web release builds, it has nothing to do with hot reload).

a trick of working with ai-assisted coding in places it likes to spit out slop, is just get really good at staging changes in git, so you can freely apply changes, be in a horrible state, and either: - fix it so it works - `git restore <file>` back to a working state, and try again

Working on a Odin SDL3 GPU project that'll hopefully be the base for an upcoming game jam! Broke graphics while ensuring it can be multi-platform, but at least my repeating Pinball 3D sound effect still plays on everything 😂