Jacob Coughenour

@jacobcoughenour.com

Web dev that does game dev and music http://jacobcoughenour.com/

It turns out you can snap the LIGHT_VERTEX to the nearest tex coord to make it look like the realtime lighting is baked into the texture. I've been wanting this effect since I saw it in a minecraft shader years ago. Now I'm going to add it to StandardMaterial3D. #godot #gamedev

ball with a pixelated shadow with the pixels of the shadow lining up with the pixels of the floor texture