✩Jade Perardua✩

@jadeperardua.bsky.social

System attempting to explore who we are, and maybe share some cool stuff along the way. Usually Erinnis or Eri fronting, but feel free to call us Jade or Jades as well <3 Act With Love And Sincerity. No Minors Please!🚫 https://www.twitch.tv/jadeperardua

Oh my god it was bothering me so much that the orbit gdscript func snapped into place instead of gradually applying a force from the bullet's base position, and I *actually fixed it*. Like it just applies a constant force *towards* it instead of setting the linear velocity. Me very happy :D

It's been interesting trying to workshop tools I can use with consistency. I tried poppin open physicsserver3d to see if I could optimize a bit of the bullet overhead, and it does feel feasible even if the workflow's pretty different. May keep different base bullet types for different needs.

Getting the sudden and inexplicable urge to make a regex gdscript utility that takes an existing node based structure and turns it into renderingserver optimized code to teach myself how to make renderingserver optimized code Overscoping is fun but we'll see what happens. may just dev instead :3

You ever look through a codebase and get struck by "oh my god that's such a better way of handling things" Yeah so func_godot's internals are *gorgeous* actually. Learning a lot about what gdscript can do just by reading func's documentation

Code snippet from https://func-godot.github.io/func_godot_docs under the Forge Game Data chapter noted under Modifying Entities on Map Build.

Checks if a function exists, then sets its properties to the script's properties, then implements has_method checks, a call, and a call_deferred, to apply properties and then complete its build process.

Earlier on in development I was a bit reticent about tackling a project of this size as a first game, but as it goes on I realize part of the reason I'm making so much more progress on this than my earlier work is because it excites me. That and like, spriting feels way easier than rigging :3

Aaaand with that, I'm officially using Ardour in my music workflow again. Their latest update absolutely freaking rules. Ultrabox as a base and Ardour to refine is really nice. Still unsure how I'm going to handle music publishing when I get there. Rather not get false claimed. Open to suggestions

An ardour export window showing song export data

WOO, okay, fixed that texture to mesh issue that was really bothering me, thankfully the func_godot team detailed the issue nicely on their github which made debugging way easier. I just set Vertex Merge Distance Property to 0.015625, half of the default, and it seems fine now ^^

First time making a battle system, and with the gui mostly figured out I'm trying to think of a system which is going to make designing *every* enemy easier. I was originally going to use resources, but it gets unweildy for complex logic. Think I may just make a single base class they inherit from

One thing I'm finding a lot with development is that I can set a day to work on a given thing, but *only* doing that thing leads to staring at my code and having no idea what to work on or how. Meanwhile if I study something unrelated and *then* go at my code, I can work again! (hi i have adhd)

Something incredibly bizzare is that I'm actually able to study again. I used to get gradually building migranes the longer I tried to learn something complex, but with a *lot* of other health improvements, if im getting sunlight suddenly I'm able to read glsl study materials and not have a migrane!

Got good work done today. Was going to post an update video but then a bug popped up with the latest feature which led to much debugging. Fixed it though! Note to self, if something is returning null from script, and it's just chilling in a scene existing and not being null, try awaiting ready. x.x

I'm doing it. I've spent my entire life wanting to game dev and now I'm finally doing it. Somewhere in me is a kid who really wanted to make the spore creatures do kamehameha waves. This game is nothing like that but that kid is still very happy. Thank you all again for supporting me. You're lovely.

HOW AM I OUTPUTTING SO MUCH WORK FEEL LIKE I LEARNED KAIOKEN OR SOME JUNK AAAAAAAAAAAA HELP IM WEIRDLY PRODUCTIVE NOW :DDDDDDD in all seriousness though, thank you all so much for your support, it means the world. makin a queer trans dev gal on the internet much happier and fulfilled <3