Billy Bob | Ad Astra, Inc.
@jagermannjensen.bsky.social
Unity/UE/Godot Developer. I like physics and games. I bet I'm an interesting person to talk to.
- Uuuge - (*Trump hands) change to the planet shader. It's optional but I love it. And it only cost 300% more. Well, 20% more if I precompute the voronoi cells. Really drives home the cartoon aesthetics. Still need the ice caps #IndieGame #IndieDev
In a fugue state. My old NebEx browser from months ago + pages I just made... Now converted into a Chrome like browser. I knew my web dev exp would eventually be put to use. And #Godot themes makes it easy #IndieGame also trying .webm... I hear it's better on bsky
Took me forever but I finished the stock market tickers and started adding in dividends/indexes Win/Loss conditions to be done tmw.. surprise.. it's bankruptcy (And my store page finally isn't trash!) -> s.team/a/5146360/ #IndieGame #Godot
First time messing with the RenderingServer to get some 2D ribbon particles for trade routes and eye candy. Pretty nice so far, have to build some ship icons now though. Maybe I'll add some arc to the path... Compression has been killing the quality... #Godot #IndieGame
I held off as long as I can, but I guess Tropico in space is my destiny. Menus are still pretty fugly but boooooy are they functional. Can you tell I'm the kind of dev that ends with toolbars full of buttons to "test" things and then they just stick around til launch? #Godot #IndieDev #IndieGame
And another stupid post I'll regret tmw. Is there primarily an issue with artist vs AI, or programmers vs AI? Because I love doing art... But I've been programming since 2005 and I love using Antigravity as the little biznitch junior dev and abusing them for projects and then cleaning their mess.
System Creator is done... I shouldn't have tried adding whole ass features this close to the deadline, buuuuut I don't make good decisions... Wouldn't be an indie dev if I did #Godot #IndieGame
Not to be that butthole... But Steam is on track for 3000+ Roguelites this year. Sales don't back up the numbers. Are they the new platformer? 2 YT tutorials, 3k lines of code & 4 features make a game now? X/Bsky is full of complaints Steam isn't doing enough for them... Where's the innovation?
An extra day of work and gizmos' nearly done. I've got to implement some guardrails so the player can't develop a 'perfect' system. Hoping to finish the demo by Oct 7 for Next Fest. Now to rid the scene of ugliness and finalize menus. Load/Save working too. Compression sucks #IndieGame #Godot
Trying to get a SystemCreator done for the demo. Just started this morning so it is ugly, but functional just like its architect. The player can't abuse it, still follows habitability rules. But makes it more personal/pretty as the player's home System #IndieGame #Godot #GameDev
Pardon the quality. This is the same planet with the hologram overlayed for improvements/resources. It's a 'simple' compute shader to calculate a byte mask to determine the height of the terrain, 'free' after calculated. #Godot #IndieGame #GameDev #ScreenshotSaturday
Added rivers, deltas, polar caps, and city lights around electrical grids built by the player. I'll have one more today showing off a compute shader for determining valid locations for ocean based [oil rigs] and land based [farms, etc.] improvements #Godot #GameDev #IndieGame #ScreenshotSaturday
Seeing as a axial tilt is now solidified, might as well add some rings to gas giants. The texture is a LUT for the rings of Saturn, not stylized yet... maybe have to parameterize the radii more, this planet looks like a certified chode. As always, 2D #Godot #GameDev #IndieGame
Actually it might be better to show a gas giant and it's rings so you can see what the axial tilt is bringing to the table. As always, entirely 2D #Godot #GameDev #IndieGame
A good outcome of my failed MODE7 is the axial tilt for a 3D perspective in 2D. It allows pitch instead of just roll/yaw (spinning CW or L>R). Works well for placing things on the surface. Hemispheric weather? no... Steam Page is live, but based off months old build... #Godot #GameDev #IndieGame
Steam Page is live tmw but I'm still adding some new features. I wasn't planning on letting players select locations for improvements. That will lead to numerous maps for (resources, efficacy, power grid, etc). but here we are... I'll frickin do it This took too much work... #GodotEngine #IndieDev
Well, as I await Steam's approval of the store page I guess I'll post the capsule art I spent the past week designing and reveal the title. I was aiming for crappy Saturday morning cartoon canceled after 1 season. I might've nailed it. #ScreenshotSaturday #IndieGame #IndieDev
3 wood-cleaner tasting IPAs' in, I've got a vintage PPE for the story points about how Earth was destroyed. I would've more to show but spent the week on a MODE7 implementation that succeeded (it worked) but failed (doo-doo). #Godot #IndieDev #GameDev #ScreenshotSaturday
Wanted to do more, but the day is done. I converted all full-screen menus to curved floating + context menus. There's ~100 points of data to attach now Plus the intro to the military advisor: Heath Pegsmen.. yes, it's satire... but like Civ+Tropico #RTS #GodotEngine #IndieDev #ScreenshotSaturday
Took a month off for R&R, birthdays, and FIFA. But now I'm back with some balls... metaballs. I'll post a video when I have the UI set up for changing filters. Right now it's hard-coded for dominant government class #Godot #GameDev #IndieDev #ScreenshotSaturday
Is #ScreenshotSaturday a thing? Everything is just indie devs advertising to indie devs.. Oh well, when in Rome I picked out a few planets from the base game seen. I've got it limited to ~4k planets for my own sanity, but there here are some good ones, I'll omit the bad ones #gamedev #indiedev
I think the worst part of interaction on social media (besides me despising all forms) is how empty and pointless connections feel. Like communication is always the other person looking for what they can get. I miss making actual connections in university or working on teams
Trying to hide scene loads with these tiny, cartoon-y transitions. Really digging the Futurama/R&M style so the whip-pan and warp drive kinda fit. Next to finish the UI so the actual game data makes it to your retinas #gamedev #godot #indiegame