James Cunningham

@jamesac68.bsky.social

I've been writing for Hardcore Gamer since its first issue in 2005, which may be a long time to do anything but it hasn't gotten boring yet. james (at) hardcoregamer (dot) com

Old sci-fi trope regarding AI- People treat their robots terribly, to the point when they go full murder-bot it's hard to be on humanity's side. New sci-fi trope regarding AI- Murder-bots don't need to kill anyone, they're just subservient and reaffirming as people accidentally off themselves.

Got an email for a release of a new game, "an old-school Dark Fantasy Action RPG", and it's hard to overstate how over Dark Fantasy I am. Been there, done that, I'm tired of the gloom. I don't need perky and upbeat but the "...and then everything was terrible" thing is exhausting.

Picked up the new Robert Kirkman book Terminal this week, and while I normally enjoy his writing, I’m a little taken aback by how much I disliked this series. It’s like The Death of Joy as a comic, just miserable from start to finish. Got lucky with a blind bag, too, so read the first 2 issues.

Got a review game I should be playing, big and needs all the time I can give it. It's one I'm actively looking forward to, so no reason not to. Except my brain doesn't want to do anything at all this evening. So that's a problem.

Weird wood-based crafting with light automation game, @nullref-entertain.bsky.social's Chop Chop Inc., got a release date of 8/07. Beat up trees, make wood-based items like PCs and boom boxes, and do terrible things to your former employer's monopolistic status. hardcoregamer.com/there-is-not...

There Is Nothing Wood Can't Be Used For in Chop Chop Inc. Release Date Trailer

Chop Chop Inc. is a not particularly serious crafting game about using a forest to drive your former employer straight into bankruptcy.

hardcoregamer.com

There's a lot to enjoy with the combat system of @nisamerica.bsky.social's Disgaea Mayhem, but the lack of content and need to manually adjust the difficulty from insta-win are real problems. Well before it's over, all leveling up is good for is leveling up more. hardcoregamer.com/review-disga...

Disgaea Mayhem Review: Action-Packed but Loss of Potential

Disgaea Mayhem is an action-RPG that adapts the power grind of the strategy series into something more similar to the Dynasty Warriors games.

hardcoregamer.com

Cheerful, upbeat tropical automation in @easmussen.bsky.social's Factory Town 2: Paradise, which just released today into Early Access. The first game was a fantastic automation/town-builder and I'm looking forward to digging in properly to the sequel. hardcoregamer.com/automating-a...

Automating a Slice of Tropical Heaven with Factory Town 2: Paradise Release

Factory Town 2 is a combination automation game and town builder in a tropical paradise, a giant Rube Goldberg machine of ever-expanding production.

hardcoregamer.com

It's awfully orange out today. Turns out Canadian wildfire smoke is in the atmosphere filtering the sunlight and making it look noticeably weird out there. I'd take a picture but my camera phone likes to believe it's capable of thinking, color-correcting when it really shouldn't be.

Ultra-fast-action stripped-down dungeon crawling thanks to @kalinarm.bsky.social's KAZ being released today. It's a score-attack semi-roguelike where you need to take out as many enemies as possible in ever-tightening time limits, but with a new buff every level. hardcoregamer.com/fast-faster-...

Fast Faster Fastest With Ultra-Simple, Ultra-Intense Arcade Roguelike KAZ

KAZ is a stripped down roguelike that gets straight to the action, each run a mad dash to maximize the score against the unforgiving timer.

hardcoregamer.com

While there’s a while rant to be had about America as a failed country let down by greed and laziness, everyone knows already. Ignoring all that, today was a great day spent with family, food, and fireworks (and apparently alliteration) so I’m actually really happy with it.