James Cooper

@jamescoopergames.bsky.social

Creative Director & Designer. Games, Interactive, Immersive. Previously Apple, Insomniac, Naughty Dog, Crytek, Codemasters. BAFTA North America Games Committee member. LA-based. Fostering way too many kittens.

Today marks the end of my 7-year journey at Apple. I feel so fortunate to have shared it with a remarkable team that was operating at the absolute cutting edge, that worked in secret for so long. A team that will never exist again. Sad to say farewell, but excited for what’s next. Onward!

BildBildBildBild

This would be great for consumers AND platform owners. If gamers can buy, own, AND SELL digital goods, they can afford to buy more games. A return to the trade-in market that thrived pre-digital, except the platform owners still benefit because they own the digital storefront.

Kotaku@kotaku.com · 4w ago

Democratic Congress member Ritchie Torres is introducing legislation in Congress to regulate digital video game ownership. "A game that can be taken away the moment a company pull... https://kotaku.com/rep-ritchie-torres-announces-congressional-legislation-to-protect-video-game-ownership-2000746395

Bummed to miss @iam8bit.com's 35 Years of Speed: The Sonic Art Exhibit this weekend in LA. Longtime friends know my soft spot for this little blue hedgehog, and how he inspired my love for games. If you're in LA, it's at ARK/8 in Fairfax, Sat Sept 26th - Sun 27th, 10 AM to 7 PM. Please take pics!

35 Years of Speed: The Sonic Art Exhibit (Los Angeles Edition)

Celebrate Sonic's legacy with a collection of new pieces from over 30 renowned artists along with historical artwork from SEGA's archives.

eventbrite.com

The Xbox restructuring may seem nonsensical, but venting at big corps isn't worth your time. For them, it's not personal. Better to spend that energy looking after the friends and colleagues we spend our working lives with. Hoping the displaced talent flows into smaller studios and feels valued.

GamesIndustry.biz@gibiz.bsky.social · 2mo ago

Xbox transfers Rare and Halo franchise to Activision, proposes closure of Ninja Theory and confirms another 268 roles cut amid studio restructure https://bit.ly/4xIp5Cy

Reflecting on Time Capsule today, one (maybe obvious) lesson was that AAA design sensibilities apply just as much to small-scale projects as they do to big blockbusters. Whatever your opinion on the current state of AAA, good design is good design. I'll share more learnings over the next few weeks.

Friends at Insomniac and Marvel poured real love into Wolverine. Come the holidays, in-store shoppers browsing for gifts won't hear online noise. They'll see a great-looking game on a shelf. A reminder of what physical retail still does, and that online takes don't always follow a game into stores.

Bild

Valve leaning on Steam's existing library of traditional games to bridge the HMD content gap is smart. Years directing immersive content made it clear to me that not forcing players to choose between flatscreen and immersive is a real win for players and platform holders alike. #SteamFrame

"It's absolutely our goal to expand the market" - Valve's new Steam Frame VR headset has a nifty idea for broader appeal

Launching a VR headset in this economic climate? Apparently so. And Valve believes it can reinvigorate virtual reality interest with it.

eurogamer.net