Ported my iOS/Mac retro golf game, 8-Bit Golf, so it runs on the web. Heavily inspired by Holed Out on the #bbcmicro which I loved, but also some Leaderboard and early PGA Tour influences. Includes a course editor. Free to play. No sign up required. 8bitgolf.net #indiedev #retrogaming #gamedev
Ported my (free) MacOS and iOS voxel editor to run on the web. Still free. No sign up or anything, your art is saved locally in the browser. Can import and export from MagicaVoxel. voxeleditor.net Probably still a few snags, let me know if you run into any. #indiedev #gamedev #webgpu #typescript
Added the article on how Exiles physics work to my breakdown and recreation website: bbcexile.com (direct link to article is bbcexile.com/how-exile-wo...). Lots of interactive demos showing how things work alongside the source and explanations. #bbcmicro #retroprogramming #retrogaming
Pushed out a pretty big update for Annhexation. UI updates, AI improvements, automated workers, multiplayer - and more! annhexation.com #4X #strategygames #gamedev #indiedev
Posted the next article in my Exile breakdown, this time on how the graphics work. Some amazing tricks in here. bbcexile.com/how-exile-wo... #retroprogramming #bbcmicro
I've been spending some time analysing the code and systems of the epic 1988 BBC game Exile resulting in a (I hope) bit perfect recreation in TypeScript and a set of @markmoxon.bsky.social inspired deep dives into its working. bbcexile.com #retrocomputing #bbcmicro #gamehistory
@markmoxon.bsky.social was going through your excellent Revs docs... I think the open question you have here (revs.bbcelite.com/source/main/...) is an implementation of the alpha max plus beta min algorithm (en.wikipedia.org/wiki/Alpha_m...). Probably. Possibly. 😂
Alpha max plus beta min algorithm - Wikipedia
en.wikipedia.org
Working on a much smaller palette cleansing game while on holiday and recovering from long steep hikes. Manage a fleet of ships through a series of jump points while being pursued by a cosmic horror. #indiedev #strategygames #gamedev
Been very busy on Annhexation since launching early access last week. 3 good sized updated with fixes, AI and UI improvements, added a new key unit (aircraft carrier). Summarised it all here. annhexation.com/posts/early-... #4X #strategygames #gamedev #indiedev
There’s something incredibly cool about seeing your game running on portable hardware. annhexation.com #indiedev #gamedev #steamdeck
Annhexation is in early access. A hex 4X you can actually finish in an evening — eight civs, three victory paths, deterministic combat. Custom WebGPU engine, no Unity. Free to play in the browser. Steam soon. Feedback on the AI especially wanted. annhexation.com #4X #strategygames #gamedev #indiedev
Annhexation — Conquer the world in an evening
Conquer the world in an evening. A streamlined 4X strategy game: eight civilisations, three victory paths, complexity from the map not the manual. Free in your browser.
annhexation.com
Been giving the custom game support for Annhexation some love. annhexation.com/posts/custom... #indiegame #4x #indiedev
Lots of play testing, balancing and AI tuning on my new 4X game: Annhexation - conquer the world in an evening! Visit the link for more info and sign up for the newsletter. (Free) early access coming soon. annhexation.com #gamedev #4x #indiedev #strategygame #indiegame
Found myself recreating the classic BBC / C64 game Thrust including the original physics and timing and an emulation of the BBCs sound chip and OSWORD interface. You can read about it and play it online here. www.jamesdrandall.com/projects/thr... #retrogaming #bbcmicro #typescript #gamedev
Thrust | James Randall
A faithful recreation of a BBC (and C64) classic
jamesdrandall.com
I built a twin-stick shooter in 48 hours using AI-assisted development. Vektrix: relentless pressure, no mercy, pure arcade chaos. WebGPU, TypeScript, running in your browser right now. 🎮 vektrix.space #GameDev #WebGPU #TypeScript #IndieGame
Vektrix
A psychedelic twinstick shooter with relentless pressure
vektrix.space
I rebuilt Elite in TypeScript and WebGL. The classic 1984 space trading game by Bell and Braben, running in your browser. In this video I walk through the game and give an overview of the codebase. 🎮 youtu.be/DBvKZsMBC1A #RetroGaming #GameDev #Elite #WebGL #TypeScript #BBCMicro
I Rebuilt Elite in TypeScript and WebGL
YouTube video by James Randall
youtu.be
On a subscription purge at the moment. All Microsoft gone other than XBox Core and if I didn’t play with a friend once a week that would be gone too. All Adobe gone.