"TS Eliot once wrote: “Humankind cannot bear very much reality” – in art, in games, in real-life, we like to stop just short. That is the sweet spot."
The games industry’s obsession with visual fidelity is costing them money and talent
Big developers are discovering that the technical progress of photorealism doesn’t always translate into the creative spark that gives gamers joy – and keeps them playing
theguardian.com