3⃣🚀 #SoccerNet2025 Introducing Challenge #3: “Multi-View Foul Recognition 2025” 🟨🟥⚽️Step into the referee’s shoes and make the tough calls! In this challenge, participants will use multi-view video footage to accurately identify fouls. Can your model ensure fair play? @cvprconference.bsky.social
Jan Held
@janheld.bsky.social
💻 PhD student in 3D understanding and novel view synthesis | Currently visiting student in Kaust 🌴
Our paper "𝟑𝐃 𝐂𝐨𝐧𝐯𝐞𝐱 𝐒𝐩𝐥𝐚𝐭𝐭𝐢𝐧𝐠: 𝐑𝐚𝐝𝐢𝐚𝐧𝐜𝐞 𝐅𝐢𝐞𝐥𝐝 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 𝐰𝐢𝐭𝐡 𝟑𝐃 𝐒𝐦𝐨𝐨𝐭𝐡 𝐂𝐨𝐧𝐯𝐞𝐱𝐞𝐬” is now available on Arxiv! 💻Project page for some cool visualizations: convexsplatting.github.io 📓 Paper: arxiv.org/abs/2411.14974
Check out our new paper on Arxiv: arxiv.org/abs/2411.14974 TLDR; we introduce 3D Smooth Convexes as a novel rendering primitive for novel view synthesis
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliege, Anthony Cioppa, @silviogiancola.bsky.social, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck tl;dr: 3D smooth convexes->primitives arxiv.org/abs/2411.14974
Check out our new paper on arxiv! TLDR; convexes are better primitives to splat than gaussians for novel view synthesis
3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliege, Anthony Cioppa, @silviogiancola.bsky.social, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck tl;dr: 3D smooth convexes->primitives arxiv.org/abs/2411.14974