players are now fascinated by their own guns because i didn't properly filter their own items out of the "look at interesting things" gimmick #gamedev
Jasozz
@jasozzgames.bsky.social
Game developer from Kansas! Currently working on the crunchy retro shooter CULTIC and the competitive skeletal sabotage game Bonerooms! https://store.steampowered.com/app/1684930/CULTIC/ https://store.steampowered.com/app/2719940/The_Bonerooms/
It's hot outside, but these shooter deals are hotter! (or maybe not, i dunno it's really hot outside good lord) Get an extra 10% off some already deep discounts with our bundle! store.steampowered.com/bundle/64643...
Rrraahh finally I can talk about it!! CULTIC comes to consoles July 23! It's been quite the journey but the end is in sight! If you haven't checked out CULTIC, you can find it on Steam now - although for no particular reason, I'd wait until June 25th to pick it up...
boy it barely took 30 minutes of finally playing Mina the Hollower and the gameboy fever hit hard cultic is a gameboy game now sorry #gamedev
some enemies can see you, others can hear you... [enemies tasting you DLC in 2027?] #gamedev
A brand new co-op game mode is coming soon to The Bonerooms! Still needs a little more time in the oven, but in the meantime, enjoy this short teaser!
how to turn a 3D scan into a game-ready mesh, i guess? spent a bit this afternoon tinkering with how to decimate a 3D scan without nuking the texture, kinda cursed but worked decently! #gamedev
I took a whole bunch of texture reference photos while I was touring the asylum - just snapped em with my phone so they're not HD/PBR quality or anything, but if you need some good visual references for spooky old buildings, might be helpful! #gamedev drive.google.com/drive/folder...
Visiting the Trans-Allegheny Lunatic Asylum - the building that heavily inspired CULTICs asylum design! It's very surreal seeing it in person! So many things I wish I had been able to get references for directly! #gamedev
I've been tinkering with a "spoopy ghost" shader for Bonerooms and stumbled on a neat effect just using some noise to burn down the screen space color, which gives you a neat "ghosting" effect You can also invert the burn to get an additive "fog" look too #gamedev
sometimes I'll dream about a tune and wake up with it ringing in my ears and I do a mad scramble to my PC to try and slap it down in FL Studio because I will instantly forget it if I hear anything else so I decided to start compiling a mini-album of these little unfinished tunes
upgraded the wound system to support more wounds! also ping #gamedev
working on the beginnings of a damage system, thanks to some shader coaching from @benjungwirth.bsky.social ! #gamedev #unity3d
hey do y'all want to play the "v001" super early build of CULTIC I sent to 3D Realms way back in early 2021 as a "proof of concept"? built in a month in the late night hours after my full-time job - this is where it all started drive.google.com/file/d/1cvUl...
I forgot to schedule a post and I'm out of town so enjoy my doodled ad! CULTIC is 20% off for the Steam Spring Sale!
tinkering with trying to write some arcadey vehicle physics, trying to do a suspension from scratch without using physics joints it was an adventure lol #gamedev