Gestionando escenas como si de Godot se tratara… Potencia oculta en PICO-8! #gamedev #pico8
Creando Pokemon para PICO-8 | Escenas, transiciones y camara
YouTube video by Fantasy Devs
youtu.be
Fantasy Devs
@jcperezm.bsky.social
Si siempre te ha gustado el desarrollo de videojuegos, pero su complejidad te ha abrumado, quedate por aquí. Desarrollo enfocado en Fantasy consoles (Pico-8, Picotron, TIC-80) https://www.youtube.com/@fantasydevs https://gamedevpills.com (English)
Gestionando escenas como si de Godot se tratara… Potencia oculta en PICO-8! #gamedev #pico8
Creando Pokemon para PICO-8 | Escenas, transiciones y camara
YouTube video by Fantasy Devs
youtu.be
Really cool to add smaller versions of features you would use on bigger engines. This time it is scene manager for PICO-8. Scaling games on a virtual console by human coding. #gamedev #pico8
Breaking PICO-8's game loop: Building a scene manager for Monster Paradise
Why just to have one, when we can have many? Scaling-up PICO-8 for my Pokemon-like title in just 800 Tokens
open.substack.com
Slowly but steady making progress in Monster Paradise You can follow the progress on gamedevpills.com (English) or www.youtube.com/@fantasydevs (Spanish) #gamedev #pico8 #pixelart
Crear videojuegos en miniatura es posible con PICO-8... Hablamos de videojuegos en 64x64 pixeles (●'◡'●) #gamedev #pico8 #tips
Creando videojuegos en miniatura con PICO-8 #gamedev #pico8
YouTube video by Fantasy Devs
youtube.com
It's crazy how long every little aspect of game development takes. You're like, "Oh, I'll just fix this little thing," so you work on it for around 30 minutes then look at the clock and realize that actually 3 hours has gone by.
Mis aventuras trabajando con Monster Paradise, un videojuego del genero Monster Taming creado bajo PICO-8 (Articulo en Inglés) #pico8 #gamedev #fantasydevs
Creating a Pokemon-like in PICO-8: The Pixel Art
8192 Tokens, 32 colours, 256 possible sprites - Is this even possible? Let's start with the aesthetics
open.substack.com
Pico-8 puede parecer muy limitado, pero cuando lo exploras en detalle entiendes que es el entorno perfecto para reinterpretar nuestros títulos favoritos Si quieres aprender unete al desarrollo de mi aventura, monster paradise. También en Inglés en gamedevpills.com #gamedev #pico8 #pixelart
Creando Pokemon para Pico-8 | #gamedev sencillo con fantasy consoles
YouTube video by Fantasy Devs
youtu.be
Cool visual effects doesn’t need hundreds lines of codes or crazy amount of hours. Keep it simple #picotron #gamedev #fantasyconsoles
Steam, itch.io, even lexaloffle videogame catalogs are generally designed to just show you the most popular content. Why don’t we provide visibility to hidden interesting titles? I wanted to do that for Pico-8 SPLORE catalog Today’s cart: Pod Journey by whetticus #gamedev #pico8 #pixelart
Cartridge of the week - 8th May
Inspiration from the top fantasy console developers
open.substack.com
When learning, creativity and coding become a cozy exercise to create playful experiences. I think that’s the first step #pico8 help you to focus on that. #gamedev #pixelart
Making An Idle Game for Pico-8 - Devlog #0
Creativity will show-up in the making, not at the thinking at all.
open.substack.com
Do you want to have fun creating a monster taming combat system for picotron? Just click on my last Substack article 🎮 You don’t know about Picotron? Just subscribe and discover #gamedev #picotron #pixelart
Turn Based Battle System - Cozy Coding with Picotron
Come, have a seat with your coffee and let's build systems
open.substack.com
Reddit Posts Can Be More Important Than Data, and Other Lessons From Maintaining Candy Crush as a Forever Game www.gamesindustry.biz/reddit-posts... #gamedev #videogames #gaming #mobilegaming #reddit #candycrush
Reddit posts can be more important than data, and other lessons from maintaining Candy Crush as a forever game
Head of live operations Eva Ryott discusses changes in player behaviour and how King keeps its mobile hit engaging for millions
gamesindustry.biz
Need a new creative outlet for the weekend? picoCAD 2 is a retro inspired 3d modeler with built in texture and animation tools! Check it out on picoCAD.net! #screenshotSaturday #3D #indiedev
Happy birthday Zelda! #screenshotSaturday #picoCAD2 #lowpoly
Physics no matter which game engine are difficult to handle. This is my approach for PICO-8 #gamedev #pico8
Quick Physics on PICO-8: Ropes
It could be a really intense topic, so I've decided to simplify with our beloved engine
open.substack.com
Xbox has shared the first gameplay details for Forza Horizon 6, and confirmed its release date. The PS5 version is coming "later this year". www.videogameschronicle.com/news/forza-h...
Forza Horizon 6 first gameplay details revealed and release date confirmed | VGC
Playground Games shared the first look at the series’ Japan entry in a gameplay deep dive…
videogameschronicle.com
PICO-8 is based on LUA but a minimal version of it, but with creativity there are few limitations. The concept of metatables is our friend during gamedev sessions of PICO-8. If you want to know more, just click below! #gamedev #pico8
Object Oriented Programming in PICO-8 based On Metatables
A comprehensive guide to prototype-based programming in the Lexaloffle virtual console
open.substack.com
Advice #1 for Game Jams - Time is gold, you can create a experience, it doesn’t need to be a fully playable classic videogame. But keep it half of the size you initially thought and then…do this again. #gamedev
I really like to play on handled systems and I think steam deck release was a real game changer. But what about gamedev on handheld systems? Here is my take. #gamedev #pico8 #indiedev
Best Handheld Consoles for Pico-8 Gamedev
Creating another experience through the platform itself
open.substack.com