Jenny

@jennydevs.bsky.social

> hi there :3 > gamedev & artist > working on Crowcus Club (@crowcus-club.bsky.social) > NO A I > https://jennydevs.itch.io > https://jennydevs.github.io

Finally getting it together for the first version of my font. It'll support only lowercase letters for now and basic punctuation. I'm gonna call it bunbun, I don't have a better name for it I think. To think it takes this long... ;;

On a white background there's black text. 
"bunbun"
"bun. bun. bun. i... i am bun..."

I also (finally) added an RSS feed to my website and it works with my little RSS reader project (no crashes!). I need to add proper icons to it but that will be for another time...

I've been working on a font for my game inspired by mini-wakuwaku by miniyama. I wanted a different style but with a similar feeling of bouncy and roundness. Just been bumbling around in Inkscape looking for the right options and slowly moving layers around ;; #inkscape #gamedev #indiedev

The Inkscape interface with a big letter 'a' on the left. On the right are an assortment of letters that are being worked on...A snippet of a few letters I have been working on. Some samples of 'h', 'y' a bit too early in the alphabet...

'FONTS'
'a b c d e' 
'f g h i y'

Here's a video of one of the main mechanics to my game! Can you guess what this game is about? I worked on this a while ago before I posted on Bluesky a little more often. I'm proud of it :3 Stamp stamp stampity stamp stamp (repeat x amt of times) #godot #indiedev #gamedev

Fixed some website issues ;; Gotta check everything over multiple times (and even then you might miss something…) The website should be good now for the most part!

More issues with uploading videos, renaming .m4v to .mov doesn't work. Trimming the same video on my phone works for some reason? I just used ffmpeg to change .avi to .mp4 and then trimmed it on my computer, which works (used VLC before)! Seems like the video length is correct as well.

Back at it again! I was working on data structures for conversations using csv files. Now every npc should be able to have their own unique dialogue. Translations should also be simple to add as well. Visually, progress looks the same...