Finally getting it together for the first version of my font. It'll support only lowercase letters for now and basic punctuation. I'm gonna call it bunbun, I don't have a better name for it I think. To think it takes this long... ;;
Jenny
@jennydevs.bsky.social
> hi there :3 > gamedev & artist > working on Crowcus Club (@crowcus-club.bsky.social) > NO A I > https://jennydevs.itch.io > https://jennydevs.github.io
I'm also working on the logo and poster for the game, can't wait to show everyone! (it'll be a while...)
I'm fighting against the font that I'm working on... may or may not be a losing battle but I'm learning (guide rulers are great) Here's a small sketch with three different bags! After I get this font done I'll be back to working on the game. #digitalart #conceptart #gamedev #indiedev
I also (finally) added an RSS feed to my website and it works with my little RSS reader project (no crashes!). I need to add proper icons to it but that will be for another time...
I updated everything (I think) with my new profile picture and a new banner! I wanted to go for something that feels nice, sunny, and refreshing. #screenshotsaturday #illustration #digitalart
Fleshing out the world, solid doors or curtains I can't decide... Here's a quick sketch of the curtains version! #conceptart #doodle #art #indiedev #gamedev
I didn't know the direction you draw the strokes mattered for glyphs... This forum post gave me a hint on how to fix it. I tested the font in FontForge and wiggled the curves to confirm that I needed to flip it around. I do need to convert to path anyways. inkscape.org/forums/beyon... #inkscape
I can spin the object in the right direction now! #godot #indiedev #gamedev #screenshotsaturday
Since I haven't resolved some color issues for the video I was going to post today, here's an odd little doodle / concept art thingy from yesterday. I'm not sure how I'm going to build the world, but I'm going to figure it out! Sloped terrain though... #conceptart #indiedev #gamedev
Fixed some website issues ;; Gotta check everything over multiple times (and even then you might miss something…) The website should be good now for the most part!
It's been a few days since I posted, I got distracted working on my website (a cute game needs a cute place to be!). I migrated it over from being a SPA to a proper static site built with Gatsby. There's no more flashing when you switch pages and no wiggle!!! #screenshotsaturday #website #portfolio
Here are some screenshots I have collected so far while making this game (still can't reveal it's name yet!) #screenshots #indiegame #gamedev #indiedev
A screenshot of my cat model when I worked on weight painting (again). I needed to blend the weights so there were no harsh lines when their head twists. Still have to fix their shoulders though. I'll wait until the game is more complete before polishing. #screenshotsaturday #gamedev #indiedev
A gentler ride this time. There is an issue with the cat model sliding off the AnimatableBody3D as it rotates (even slowly!)... Found an open issue on this problem. Hopefully it works out. github.com/godotengine/... For now it'll just be a slidey train! #godot #indiedev #gamedev
More issues with uploading videos, renaming .m4v to .mov doesn't work. Trimming the same video on my phone works for some reason? I just used ffmpeg to change .avi to .mp4 and then trimmed it on my computer, which works (used VLC before)! Seems like the video length is correct as well.
Back at it again! I was working on data structures for conversations using csv files. Now every npc should be able to have their own unique dialogue. Translations should also be simple to add as well. Visually, progress looks the same...