Lots of improvements to this level's environment, not sure if I've shown the lasers before but they fit well imo 🔊 Got music + SFX going too. Starting on blackhole, impulse and stun bombs now! #indiegames #gamedev #indiedev #indiegamedev #screenshotsunday
jermjem 🥝
@jermjemdev.bsky.social
👋 Game dev based in Sydney 🎮 Building a zero gravity, couch co-op space fighter
New Biome Preview 🏗️ 🔍 #indiegames #gamedev #indiedev #indiegamedev #screenshotsunday
Really enjoyed this PICO-8 puzzle platformer, Carrot Kingdom! www.lexaloffle.com/bbs/?tid=156...
Carrot Kingdom!
lexaloffle.com
Had a little break, recently visiting a friend in hospital, we made up a little game. We'd pick what we thought was the exact colour of a brand, then compare to see who was closest. So I built it into an actual game hexle.io Hexle Daily #1 🟩🟩🟩🟩🟥 Score: 89/100 Off by 38 #gamedev #indiegame #webdev
⚔️ Melee attacking at the same time now defects each player #indiegames #gamedev #indiedev #indiegamedev
My players kept duplicating between games, so I ended up being able to control 1-3 player instances at the same time. Had to be careful not to kill myself at times — which made it pretty fun 😅 I think i'll add this into a 'clone' ability #indiegames #gamedev #indiedev #indiegamedev
Don't blow yourself up 👀 #indiegames #gamedev #indiedev #indiegamedev
Main menu + new join lobby done. Pick your colour, ready up, and mess around in the pre-game arena while others are still joining. #indiegames #gamedev #indiedev #indiegamedev
Decided to try polish a level, pretty happy with how its turning out. Looking forward to making it a bit more dynamic.
💣💥 Bombs now bounce off of surfaces correctly, making them a lot more useful than before when they would just slide once it hits the ground #indiegames #gamedev #indiedev #indiegamedev
New art style is now in the game, I'm actually happy with it (hopefully no more style overhauls 😅) Character art still just a placeholder for now #indiegames #gamedev #indiedev #indiegamedev
I wasn’t happy with the art, so I’m going back to basics and relearning pixel art. The start of the video shows where I began — the end shows my latest progress #indiegames #gamedev #indiedev #indiegamedev
Been working on a demo to get some feedback, started building some more levels. I still need to figure out what to name this game (pls help, suggestions wanted) #indiegames #gamedev #indiedev #indiegamedev
Spend time today figuring how to indicate to the player how many bombs they have left and the cool down on their gun. Decided to make the crosshair more dynamic to represent this #indiegames #gamedev #indiedev #indiegamedev
➕ New player art added w/ animations ➕ Shield pickup ➡️ Impulse bombs #indiegames #gamedev #indiedev #indiegamedev
Some player concepts and mucking around with some ideas for items and hazards. #indiegames #gamedev #indiedev #indiegamedev
Stuck on the art for weeks. Settled on a high-contrast monochromatic look, inspired by Downwell. Thinking of a mechanic where deaths and explosions "paint" the B&W world, making it more colorful as you play. tips/ideas/feedback is welcome 🙏 #indiegames #gamedev #indiedev #indiegamedev
Been wrestling with the lava shader this week. I'm going to come back around to this—shaders are hard... If anyone has some good recommended resources for shaders, please send 🙏
Adding some environmental hazards 🔥 #indiegames #gamedev #indiedev #indiegamedev
Lots of game feel tweaks lately — refining movement, speed, and adding sound + particles to make everything feel more alive. ➡️ Going to switch back to focusing on the key things to get the MVP done so I can get some feedback soon. #indiegames #gamedev #indiedev #indiegamedev
DOGWALK, Blender Studio’s open project made with @blender.org and @godotengine.org, has been released! Play the game for free on Steam and Itch.io and access production assets, documentation and the source of the game by signing up on studio.blender.org #b3d.