jeroenpx

@jeroenpx.bsky.social

Hobbyist game developer Building 3D action/adventure prototypes Weekly development logs Itch: https://jeroenpx.itch.io Discord: https://discord.gg/ypae2sUCkH

Weekly Dev Log #09 Collectibles are something I see myself experimenting with in future prototypes or games. I spent last week making them reusable but easy to experiment with. And behold, I immediately reused them in the next prototype/game-jam project. #gamedev #indiedev

Weekly Dev Log #7 I'm turning my character, Niara, into a reusable prototype character. It should speed up prototypes when I need a real character. It also meant revisiting the dress simulation. Every time I open this code I end up tweaking it again. 😑 #gamedev #indiedev

Dev Log #6 This week I experimented with making talismans fly behind the player. I like it when games show the items you have without a UI. What I didn't consider was how having them behind the player takes up valuable space near the center of the screen. #gamedev #indiedev

Weekly Dev Log #05 Copying a talisman requires more precision than I expected, but I don't necessarily think that's a bad thing. I tried pixel-by-pixel comparison, but that didn't feel right. The current approach compares curves and feels more natural. #gamedev #indiedev

Weekly Dev Log #04 Experimenting with a potential talisman drawing mechanic. I think it would be cool to be able to draw talismans. However, would it still be fun if the game had only a limited set of talismans you needed to copy repeatedly? #gamedev #indiedev

Weekly Dev Log #03 More prototyping this week, but focused on my level-building workflow. Last year I made an editor tool to build terrain. It has been a very good investment. This week I experimented with adding snappable pieces, like fences, to the editor. #gamedev #indiedev