A game demo doesn't need to be big; it just needs to show me that the controls are great. Good case for in-browser demos, too, IMHO
UX, the most important things in games and also has no awards because good ones are completely invisible ^^
Jibb Smart 🎮
@jibbsmart.com
AAA controls guy. Fortnite: Tweak Zone, Human-Like Aim Assist, Quick Weapon, 2D Steering, Flick Stick, Gyro, etc. Previous assists on Deathloop, Severed Steel, House of the Dead Remake
A game demo doesn't need to be big; it just needs to show me that the controls are great. Good case for in-browser demos, too, IMHO
UX, the most important things in games and also has no awards because good ones are completely invisible ^^
"Imagine we put the right stick in the middle of the screen like this..." Here's a visual guide to how Fortnite's "tweak zone" gives players more control over their aim (even with old controllers that normally need a large dead zone) 🎮🎯
Great to see COD adding new gyro options! Apparently MW4 now lets players move their weapon and detach it from screen center 💪🏻 We put something similar in Fortnite back in June (examples below 🧵), and of course there are always some differences...
COD has a new Gyroscopic feature that was added to MW4, called "Motion Sensor Function: "Weapon Control". I conducted a quick video on how it works in action, and you can try it out right now on PC [via DualShock 4/DualSense, USB only], PS5 and Nintendo Switch 2!
Great to have an early look at Gears of War: E-Day from an avid gyro player! It's nice to see gyro aiming natively in the game! But it shouldn't have a deadzone (except as an option). One of the great strengths of gyro aiming is deadzone-free precision. Sensitivity scale looks small, too.
Ignoring my recording issues, Gears of War: E-Day has native Gyro Aiming support for DualSense controllers, but said implementation bakes in deadzones, while using Joystick camera source as opposed to Mouse source.
Really enjoying @velanstudios.com's Star Fox, but it's a pity there aren't better control options. It gets painful to repeatedly press the A button to the extent the game requires/encourages. I'm sure this could be improved without changing core gameplay 🎮⚙️ 1/7
I don't bleet about all the stuff I do on Fortnite, but I'm really excited that players can now try our "tweak zone" settings. This is an extra layer on your controller stick aim that offsets your crosshair with some of your stick offset -- even in the deadzone! youtube.com/shorts/ebwak...
Here's How To Use The *NEW* Controller Setting in Fortnite!
YouTube video by That Witch
youtube.com
Can't decide between Gyro/Flick Stick and Human-Like Aim Assist. One took years to build impact, has been added to huge games, but remains overlooked (since it's opt-in?). The other was more recent, made a splash / got me death-threats, but often comes up positively in aim assist discourse.
What was your biggest impact on the internet? New Games Journalism. I ruined videogame discourse for about 5 years.
If the Gamepad API supported IMUs (accelerometer and gyro) the same way SDL has since 2020 and Steam Input has since 2016 (2013 if you start with Steam Controller) then browsers would probably be my favourite platform for sharing and playing games. Who makes these things happen? Can they please?
The mouse 🖱️ minigames in Switch 2's Welcome Tour are cool demos of things sticks aren't good at, but would be even easier with motion/gyro aim than on my couch (frictionlessness is a big win). Given they're mostly inspired by old Flash games, I wish I did minigames like these for gyro years ago.
I keep catching myself thinking I should buy just the controller, and then remember that it's not gonna do anything with a Switch 2... (not opposed to getting a Switch 2, but it's just a lot more money)
It's quite good youtu.be/aCPzQ1Ha-7Q?...
Gyro Discord has been enjoying some tweaks to the gyro settings in Fortnite 🎮🎯 The big one on PS5 and Windows is Calibration, letting players disable motion sensor recalibrations during regular gameplay so they didn't get in the way of small aiming adjustments:
Personally I prefer not to have sticky help with my aim. And sure, some of it's about not messing with my SHOOTING when using a perfectly good aim input (mouse or gyro). But a big part of it is about not messing with DODGING, whether it's mine or my enemy's.
Non-console #gamedev often ask how to get started with gyro controls given that most engines don't support them out of the box. This looks like a great way to go! Thanks, @agentottsel.bsky.social !
Introducing JoyShockLibrary4Unreal! I've been working on an Unreal plugin that adds native support for PS and Switch controllers, including gyro! It's based on @jibbsmart.com's JoyShockLibrary, and integrates into Unreal's existing input events. GitHub link: github.com/AgentOttsel/...
My main contributions to Fortnite Ballistic: - Improved recoil system (offset recoil; more consistent across aim modes / player adjustments; more designer control); - Options to lock the reticle size and position (disable "Show Spread" and "Show Recoil"); - First Person sensitivity sliders for 🖱️🎮📱🥙
Ballistic got updated today with some bug fixes. It's been great seeing folks getting into it!
Fortnite - Ballistic Launch Trailer www.youtube.com/watch?v=y71N...
Hey #gamedev, here's the absolute lowest-hanging fruit for controls accessibility:
And earlier today, @bethesda.bsky.social sent me a key for Indiana Jones and the Great Circle. Mixed inputs seem to work perfectly, just enabling gyro on Steam already did 90% of the work. None of that would be possible without the credibility this community provides, thank you so much! ❤️
Given that Fortnite already has top-tier support for gyro aiming -- great for flick shots, tracking, or just small adjustments that sticks struggle with -- I really hope the gyro gaming community dives into BALLISTIC from the get-go!
Fortnite goes first-person for new 5v5 mode Ballistic www.eurogamer.net/fortnite-goe...
The Surgefire SMG is so much fun to shoot with! Its spread *tightens* during sustained fire, making it unusually good for finding obscured opponents and then laying on the damage. I don't do any weapon design, but I did improve our spread system a while back with something like this in mind
A little improvement to the gyro settings in Fortnite: players using a PlayStation controller can now set "touchpad touch" as a way to disable or enable gyro aim
THEY FIXED IT! You can now do gyro flicks on Alan Wake 2!!! Some acceleration is still being applied, but it's usable, fine, and precise enough for a single-player game! Thank you so much, @remedygames.com and whatever developer that listened to us, gyro gamers! We love you! 🥰
Hi new followers! Welcome! Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist: youtu.be/krQ_ggZcN1Q?... #gamedev
Mouse-like Precision Without Aim Assist: Making Good Gyro Controls
YouTube video by GCAP
youtu.be
Cohost is going read-only today and will shut down EOY. Check out these #gamedev posts while you can! - The secret to dodging bullets - aim assist, bots, etc - 1 million reasons for "mixed input" - How to make 🎮 aim better - How to make 🎮 steer better - Year of the gyro cohost.org/jibbsmart?pa...
Jibb Smart on cohost
Gamedev, Input Specialist
cohost.org
G'day! We're #hiring for a Senior Engineer role at Gravity Well. We're making something new as a remote friendly, empathetic team and have a ton of experience behind us (o.g. IW / Respawn + more). We'd love to see you apply! gravitywell.games #gamedev #gamedevjobs
Alright #gamedev, we all know "technical debt" -- it's harder to improve an old system the more other systems depend on it working the old way. I'm looking for a word for another kind of debt -- the more players depend on the quirks of a gameplay system, the more they reject changes to that system
Human-like aim assist is live in Fortnite! This was my baby, so I'm super excited about it! For most players this will be a very subtle change, but there's a lot of questions about "is it better? is it worse? what is it?" so I thought I'd flesh it out a bit. 🧵 www.fortnite.com/news/fortnit...
Must remember to do a Fortnite skeet when it comes back online with the new update. There's a thing in it I wanna point at and say "I did that!"
On Twitter I said that if folks want consoles to innovate more with their controllers, devs should make better use of the controllers they already have. They asked for examples, reminding me I wrote a blog about it once on @gamedeveloper.bsky.social: www.gamedeveloper.com/game-platfor...
7 Building Blocks for Better Controls
Let’s offer the best experience we can to new players, disabled players, and expert players, by offering them alternative building blocks that better suit their experiences and their ambitions.
gamedeveloper.com
Hey #gamedev! I'm best known for my work in gyro aiming. It's tough to push back against a negative stigma from the old days of poor tech and poorer standards. But I've established precise, responsive, mouse-like standards used in Steam, Fortnite, Call of Duty, and much more!