Jussi Kemppainen

@jkemppainen.com

VFX Lead Max Payne remake @ Remedy & indie solodev, founder Rovio animation studio Games | animations

bonkers vehicle combat game dev day 420 & 421: small things. I added pooling to the bullet trails effects and made them fade out gracefully and added support for water impact VFX for the bullets.

dev day 401: The boring machine can now finally bore! Thank you all for your great feedback 🙏🏻 I did spend day 400 just replying to you all! now, what cool gameplay could there be for this VERY overpowered worm? Now is the time for suggestions!

dev day 398: I am not saying you get to play as a massive weaponized boring machine tearing apart the desert, but you absolutely get to play as a massive weaponized boring machine tearing apart the desert!

vehicluar combat solodev day 393: I may have turned the deformation value too high on the new school bus vehicle type :D What has not been talked about too much is that the project now has had a writer on board and we have been writing the story in earnest #realtimeVFX #solodev

dev day 378: In order to make these as lightweight as possible, I started to work on a simple animation controller for the drivers inside the vehicles. They do not need to do much. Just steer, hop from seat to seat and react to vehicle physics and have some emotes. #indiegamedev