Silver BETA 6 is out for testing! Better everything* (*Film emulation) Join test at silver-photo.com/download/ 🐼
Jussi Kemppainen
@jkemppainen.com
VFX Lead Max Payne remake @ Remedy & indie solodev, founder Rovio animation studio Games | animations
Overt the summer holiday I built a photo emulation software for high-end photo emulation on iOS and Mac OS, can be used directly in Photos in image edit mode. Super quick, easy! All feedback welcome! You can download the app for iOS and Mac OS in the following link testflight.apple.com/join/2zP3PKz5
day 608: ! built a fake real-time GI system for my game and it cost almost nothing to run! The warm sunset light wrapping under the car is not baked, not a probe volume, not a reflection capture. here is how it works 🧵 #buildinpublic #indiegamedev #unity3d
What would the apocalypse even be if you were not able to wash your cars!
Still at it! Making the vehicular combat game of my dreams! Explosions! Twisted metal! Machine guns! Please enjoy the latest dev montage!
jkemppainen.com/ruupeli/ I built a free web-app for parents with kids with ADHD or difficulty with executive function regulation. It has a timer and a can break repeating daily routines into easily digestible pieces with gentle weekly gamification. #neurodivergent #adhd
The new trailer for my game is out on the IGN youtube channel! Like, share and subscribe! youtu.be/LL8b4WZL6w8?...
Drivers of the Apocalypse - Official Alpha Gameplay Trailer
YouTube video by IGN
youtu.be
Today I launched my first ever app on the Mac app store apps.apple.com/fi/app/dab-e... it is a completely free habit tracking app. I hope you find it useful!
dAb Everyday App - App Store
Download dAb Everyday by Jussi-Petteri Kemppainen on the App Store. See screenshots, ratings and reviews, user tips and more games like dAb Everyday.
apps.apple.com
bonkers vehicle combat game dev day 420 & 421: small things. I added pooling to the bullet trails effects and made them fade out gracefully and added support for water impact VFX for the bullets.
dev day 416: a quick update on the burrowing effect to include terrain deformations and particles.
I was just there sunday last week. would have been a short visit today.
Louvre museum in Paris closed after robbery, French culture minister says
ICYMI: KEEPER HAS AWAKENED! Join a sentient lighthouse and its spirited seabird companion for an odyssey of mystifying metamorphosis *right now* on @xbox.com and @steampowered.com! We'll see you on the other side...but on the other side of what, exactly? 👀 doublefine.com/games/keeper
@leepetty.bsky.social Congrats on the launch of Keeper! The game looks awesome!
Vehicle combat solodev day 402: update on boring machine! VFX polish, timing, small tweaks on burrowing.
dev day 401: The boring machine can now finally bore! Thank you all for your great feedback 🙏🏻 I did spend day 400 just replying to you all! now, what cool gameplay could there be for this VERY overpowered worm? Now is the time for suggestions!
dev day 399: mock-up of the look, feel and motion of the boring-worm-machine. Thanks @cohhcarnage.bsky.social for the inspiration on the design 🙏🏻
dev day 398: I am not saying you get to play as a massive weaponized boring machine tearing apart the desert, but you absolutely get to play as a massive weaponized boring machine tearing apart the desert!
Dev day 396: Hovebike first pass. Flotation, propellers and kick-off VFX added! Hoverbikes will not be common in the game, but there will be some by the end! (And other weird s***t) #solodev #IndieGameDev
vehicle combat dev day 395: I implemented wheel-less driving to prepare for hover bikes/craft, flying units and something even cooler down the line. I am honestly surprised at how fun the gameplay is with a floaty hover-unit! #IndieGameDev #gamedev #hoverbike
vehicluar combat solodev day 393: I may have turned the deformation value too high on the new school bus vehicle type :D What has not been talked about too much is that the project now has had a writer on board and we have been writing the story in earnest #realtimeVFX #solodev
Day 392, thanks to the ever generous @JPowersArtist for making me not only one, but 2 miniguns for my game! #indiegamedev #buildinpublic
razy-desert-grapple-gun-vehicle-combat-project gamedev montage from the past 100+ days. The prototype playtest is still on-going! #screenshotsaturday #solodev #indiegame #gamedev youtu.be/zkYZgwUtWrc?...
382 days of gamedev
YouTube video by Jussi-Petteri Kemppainen
youtu.be
Here is my game's mesh blending feature in action #indiegamedev #gamedev
Dev day 382: I ported mesh blending to Unity 6 The effect has been making its rounds online for Unreal and I WANTED IT FOR UNITY! and Finally I have it in my game. It is so nice to get rid of the nasty seams in my procedural mesh based world! #wishlistwednesday #VFX #UNITY
Dev day 382: I ported mesh blending to Unity 6 The effect has been making its rounds online for Unreal and I WANTED IT FOR UNITY! and Finally I have it in my game. It is so nice to get rid of the nasty seams in my procedural mesh based world! #wishlistwednesday #VFX #UNITY
vehicle combat game dev day 378: added final polish to my super simple driver dynamics + hand IK + LODing replacement. Never mind the completely off animations (these will not be Flintstones cars) the tool is now feature complete! #solodev #gamedeveloper #animated
dev day 378: In order to make these as lightweight as possible, I started to work on a simple animation controller for the drivers inside the vehicles. They do not need to do much. Just steer, hop from seat to seat and react to vehicle physics and have some emotes. #indiegamedev
Crazy-desert-grapple-gun-mayhem solodev day 374: I polishes the AI a bit to take some of the terrain into account while driving around and to be able to detour after getting stuck on a steep slope. #wishlistwednesday #solodev #gamedev
vehicular combat Drivers of the Apocalypse solo dev day 371: finally started work on the snow biome. Immediately it unearthed a host sand only features I had built and needed to generalize. #solodev #wishlistwednesday #indiegame