JNR (Civ Modding)

@jnr-modding.bsky.social

Modder for Sid Meier's Civilization VI and VII. Steam Workshop: https://steamcommunity.com/id/jnr13/myworkshopfiles/

Modder brain is when you think about a game multiple times a day but actually *play* it just a month. But when I do, it's suddenly 7am again and I need to get ready for work without any sleep... Got what's maybe the most lovely scenery in started with in this game so far though:

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Another Great People mod, this time bringing a high-cultured officer corps to Prussia. Thanks to everyone who helped me with research! (especially since Prussia's elite was zelaously mysoginist and tried to deliberately erase women from its history) old.reddit.com/r/civ/commen...

Let Prussia's glory and shadow leave its mark on the world with 10 Junkers (unique great people)!

I did not like the Stuka as a unique unit for Prussia because it appeared well within the time of a unified Germany. Junkers fit the civ's...

old.reddit.com

Loved making this mod, and I am already deeply invested in adding some interesting events for each Tycoon for a 2.0 update. The structure of civ uniques in Civ VII just allows infusing them with so much flavor, one of my favorite parts of the game. old.reddit.com/r/civ/commen...

Immerse yourself in the Gilded Age with 10 Tycoons (unique great people) for America!

Among the non-unique great people in previous games, Americans were strongly represented so it felt obvious to me that America should get unique...

old.reddit.com

Getting ready for the grand opening of the Civ VII Steam Workshop by making thumbnails

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Sid Meier's Civilization VII@civilization.2k.com · last yr.

Quick update from our team, Civ fans - we’ve got a significant #Civ7 update on the way, currently scheduled for June 17 (subject to change). Read our full check-in breaking down what’s in the update, some items still in progress, and how your feedback is helping guide what's next. 2kgam.es/43P01gc

June 10 Update Check-In

Ok long ages setting makes it quite fun but is probably not that balanced. But who'd have thought that I'd end up warmongering in Civ... Really fun system this time around. I even enjoyed Exploration as a whole due to being able to focus more on my own continent as Songhai.

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Filling out my building sheets with pics from my Mughal game, I didn't even see the Schoolhouse at first - it's one of the few modern buildings where the whole model is adjusted for a style instead of just recoloring the same model.

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First two Civ VII mods in testing! One just fixes a bunch of errors among the Warehouse buildings. The other goes further and makes Warehouse buildings non-ageless. Instead, their bonuses are granted automatically by the City Hall in later ages and they can be overbuilt safely.