John Maeda

@johnmaeda.bsky.social

Still going …

Design puts form and content together. But content comes first. Good content enables meaningful design. Bad content enables malicious design. Designers with a moral compass must fight for good content to exist. You can’t design meaning from garbage.

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“You can’t change how you feel. But you can change what you do.” —a friend --- Emotions can overwhelm in hard moments, no matter your experience. But actions are always a choice, even when feelings aren’t.

Visited the Japanese American Museum in Portland today, and got a vocabulary lesson thru the various historical artifacts and writings there about a v recent past here in the US.

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How do we define the value of creative effort during a time when “effortless creative” is becoming the norm? I think we need to appreciate the slow marination of ideas that become subject to many random forces.

Most new, interesting design trends are reruns. Some improve on the original, others just have better FX. Originality is a wonderful delusion—sometimes it leads to a timely twist, sometimes to a successful remix (see Lessig).

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- Earning the badge of high craft comes from the deep respect one maker has for another maker's work. - Appreciating crafted experiences and objects is about empathy. It requires understanding the creator's journey, especially when your own making experiences resonate with or match their process.

I-assisted software dev can encourage laziness, but it can also push you to be more ambitious. Getting to a goal within the expected timeframe has become easier. At the same time, reaching for higher, riskier goals within the same timeframe has also become more achievable. The latter point is key.