Back to work on Alchemy Antics! ๐ The house that will be used for the game's tutorial is just about finished now! Still need to make the character who lives there. #indiedev #indiegame #gamedev
Johnny | Alchemy Antics ๐งโโ๏ธ
@johnnyboyle3d.bsky.social
Game Dev doing some game dev :)
Christmas Presents are now in the game! ๐ During every December I plan on adding a Christmas update to the game giving players loot that can only be obtained during this period. Right now we have presents spawning under trees! #indiedev #gamedev #indiegame
More Staff Additions! ๐งโโ๏ธ The Boulder and Meteor spells now have staffs to match. Also made some tweaks to make these spells more useful and effective! #indiedev #gamedev #indiegame
Before the new year starts I want to try add polish to the project before adding any new features. The desert temple now has an entrance requiring the player to search the world for skull shards! ๐ #indiedev #indiegame #gamedev
Small Desert Upgrades! ๐๏ธ Recently I've been adding some smaller details to the desert level, it's difficult to decorate as deserts are usually empty but different rock types and foliage seem to be working! #indiedev #indiegame #gamedev
30 Seconds of combat from Alchemy Antics! โ๏ธ #indiedev #indiegame #gamedev
Loot can now be found in barrels! ๐ช Instead of every item being found in chests, I want to have different types of storage containers. Barrels will specifically store food while chests will have more rare items! #indiedev #indiegame #gamedev
Desert Temple Work Continues! ๐ A new section is in the game with a lot of coffins and statues. For this area I might add a bit more loot for the player before they enter a boss fight in a later stage. #indiegame #indiedev #gamedev
In Alchemy Antics I want to have some mystery story elements that aren't explicitly revealed to the player but the player can still find clues to what may have happened in the world. I wonder what happened to this wagon owner... โ๏ธ #indiedev #indiegame #gamedev
New staff added to the game! โก๏ธ This is the rarest and strongest staff yet and will be found after killing the first boss in the game! #indiedev #indiegame #gamedev
Update on the house interior! ๐ Some new furniture models have been created which will also be helpful for other buildings in the future too. Still more to do on this house but it's coming along well! #indiedev #indiegame #gamedev
Enemies now drop items when slain! โ๏ธ This feature will give players an incentive to go out of there way to kill enemies to hopefully get better loot! #indiedev #indiegame #gamedev
New House in the works! ๐ This building will actually be the first structure the player comes across and will be used for the tutorial at the start of the game. Still work to be done! #indiedev #indiegame #gamedev
Enemy attack update! โ ๏ธ I've now added better animations so that the enemies legs can move while attacking instead of gliding across the ground like they did beforehand. Small but important improvement! #indiegame #indiedev #gamedev
Chests now generate random items and we now have a rarity system in place for each item too! ๐ช #indiedev #gamedev #indiegame
New staffs in the game! ๐ง Made some new staff models that can now be picked up and added to the player's inventory! Now need to add these to chests around the world. #indiedev #gamedev #indiegame
Pickups Working! ๐ Very happy with the progress made in the last few days with important features being implemented. I feel like I can now focus on more fun stuff which I'm excited about! #indiedev #indiegame #gamedev
Bandits now attack! ๐ New animations are in and some tweaks to the player health which is now working well! #indiedev #indiegame #gamedev
New Bandit enemy in the works! ๐ฅ Right now the bandit just walks towards the player but soon they will be able to attack! #indiedev #gamedev #indiegame
Level Generation Update ๐ ๏ธ I've recently worked a bit on how structures spawn on each level. Beforehand I had issues with buildings overlapping with each other but now they seem to be spawning a bit better! #indiedev #indiegame #gamedev
Drag and Drop feature working! Inventory system is feeling good, now need to implement saving data which will be a whole other challenge... #indiedev #gamedev #indiegame
Rabbits are now in the game!๐ The levels are really coming together and it's nice to see how different everything is looking since the start of the project. #indiedev #indiegame #gamedev
Another inventory update! ๐ Equipping different items is now complete as well as consuming food to regenerate health. In a few more days it will (hopefully) all be done! #indiedev #indiegame #gamedev
Small farming areas now added to the game! ๐ฅฌ๐ฝ Will be continuing creating different crop types as these will also be consumables. #indiedev #gamedev #indiegame
Today I have a few new snow biome updates, I feel with the snow particles that the environment feels a bit more colder now. ๐จ๏ธโ๏ธ #indiedev #gamedev #indiegame
Inventory implementation continues! ๐ A big part of this project isn't just making and adding things to the game but also learning HOW to make things. Inventory has been pretty challenging so far but with enough practice I shall get it done! #indiedev #gamedev #indiegame
Ok so I may have overdone it with the butterflies... ๐ฆ #indiedev #indiegame #gamedev
Watch your step! ๐ Desert temple updates in the works, I also plan on having a boss fight with good loot at the end of this dungeon too! #indiedev #gamedev #indiegame
Skeleton attack animations are done!๐ I don't have a lot of experience animating but this project has been pushing me out of my comfort zone a lot. Happy with the end result!๐ #indiegame #indiedev #gamedev
Small update, the skeleton enemy will now carry around a sword so they can actually damage the player. Now need to make an attack animation! โ๏ธ #indiegame #indiedev #gamedev