Working on a new outdoor area for Unstrung Machine. After waking up in the abandoned hospital, Niam finally steps outside and begins exploring what remains of the world beyond it. Still a work in progress! store.steampowered.com/app/3940770/... #gamedev #indiedev #metroidvania #UnstrungMachine
Unstrung Machine - Wishlist on Steam
@jonatasjer.bsky.social
Sou desenvolvedor de jogos independente, atualmente estou trabalhando em um Metroidvania 2d, com combate corpo a corpo. Você já pode adicionar o jogo na sua lista de desejos da Steam 🫶👉 https://store.steampowered.com/app/3940770
A small glimpse of Unstrung Machine in motion. Exploring one of the environments I'm currently building for the game, a metroidvania set in a post-apocalyptic world inhabited by conscious machines. #pixelart #indiegame #gamedev #indiedev #metroidvania #UnstrungMachine
Aqui está um breve trecho de gameplay de *Unstrung Machine*, o Metroidvania em que estou trabalhando. É apenas um vídeo bem curto mostrando um pouco do cenário. #pixelart #indiegame #gamedev #WishlistWednesday #gaming
Novas animações de locomoção do jogador #pixelart #indiegame #gamedev
Uma sequencia de ataques enfurecidos! #pixelart #indiegame #gamedev
6 variações de animação Idle do jogador #pixelart #indiegame #gamedev
Resolvi voltar ao design antigo do protagonista (Ele tem mais carisma e o charme hehe...), mas agora estou refinando todas as animações. Jump + Land Adicione na lista de desejos da Steam🫶 store.steampowered.com/app/3940770/... #WishlistWednesday #indiegame #pixelart #gamedev
Maquina de vendas, em breve adiciono no jogo #pixelart #indiegame #gamedev
12 Floors to Burnout, um roguelike em pixel art. Você joga na pele de um programador a beira de um burnout. Destrua tudo no escritório e tente não ficar louco com tanto trabalho e exaustão! Adicione na lista de desejos da Steam🫶 store.steampowered.com/app/3940770/... #WishlistWednesday #indiegame
Recriei o personagem do meu jogo Roguelike, qual ficou melhor? Animação Idle antes e depois #pixelart #indiegame #indiedev #gamedev #roguelike #gamedevbr #GameDevBr
Indie game dev Br working on 12 Floors to Burnout, a roguelike side-scroller. Wishlist on Steam🫶👉 store.steampowered.com/app/3940770
12 Floors to Burnout on Steam
2D action roguelike in pixel art with melee combat. Face metaphorical enemies, destroy environments, and ascend 12 procedurally generated floors. Core mechanics: melee combat, environmental destructio...
store.steampowered.com
I also redesigned the “Sad” enemy, as the old one looked like a ghost, which wasn’t exactly what I wanted. I’m spending quite some time on everything related to the game’s release on Steam. So I decided to pause the day counter since it’s been hard to keep up with daily posts #pixelart #indiegame
Day 30 of my 60-day challenge to develop a Roguelike game! Improving the procedural generation system! I left it looping through level generation just to test. #pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作 #ドット絵 #毎日ドット絵
Day 29 of my 60-day game development challenge! Implemented a procedural level generation system! It still needs some tweaking, but this is how it's looking so far. #pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作 #ドット絵 #毎日ドット絵
Day 28 of my 60-day game development challenge! Destructible objects and more particles! Objetos destrutíveis e mais partículas! #pixelart #indiegame #indiedev #gamedev #roguelike #unityengine #unity #ゲーム制作
Day 27 of my 60-day game development challenge! Just testing other particles and effects on the enemies. Apenas testando outras partículas e efeitos nos inimigos #pixelart #indiegame #indiedev #gamedev #roguelike
Day 26 of my 60-day game development challenge! Added a health bar to the enemies, and now they can be defeated! Adicionado uma barra de vida aos inimigos e agora eles podem ser eliminados #pixelart #indiegame #indiedev #gamedev #roguelike
Day 25 of my 60-day game dev challenge! Testing the new enemy — added sound effects, music, and more visual effects! Testes com o novo inimigo e foram Adicionados efeitos sonoros, musica e mais efeitos visuais! #pixelart #indiegame #indiedev #gamedev #roguelike
Day 24 of my 60-day game dev challenge! Reworked the enemies, and now here’s the attack animation for the first of the new ones! #unity #IndieDev #GameDevBr #indiegame #pixelart #gaming #gamedev #gamedevelopment #animation #ゲーム制作 #ゲーム開発 #gamedesign #ドット絵 #毎日ドット絵
Day 23 of my 60-day game dev challenge! These 4 enemies represent inner conflicts and feelings of a professional on the edge of burnout — can you guess what they are? Representando conflitos e sentimentos de alguém beirando o Burnout. #pixelart #indiegame #indiedev #gamedev #platformer #roguelike
Before I was posting retroactively — sometimes combining two days into one post. That was just to reach the actual day I’m on. Now I’m officially on day 23, so from here on, the posts will be truly daily. Thanks for following along so far — I’ll keep posting each day until I hit the full 60 #gamedev
Day 22 of my 60-day game dev challenge! I felt the game was drifting from the original idea, so I’m reworking the enemies — they should reflect emotions someone on the edge of burnout might feel. What do you think? #IndieDev #indiegame #pixelart #gamedev #animation #ゲーム制作