Sharing some more work I did on People of Note! This time, several assets featured in the game's battle system. Had a lot of fun making these and seeing them in-game was so rewarding! 😁 Full post below!! :))
Jonathan Ma
@jonma3d.bsky.social
3D Environment Artist - Looking For Work Part-time 3D instructor Prev: @IridiumStudios,Pendulum Animation, @aerial_knight, Muramoon Games ✉️ JonathanMa3D@outlook.com Portfolio: https://www.artstation.com/jonathan_ma
Tested out some grass I made in SpeedTree! Gonna start adding plants into engine as I make them :))
Been thinking of maybe trying streaming out. Was thinking of steaming my process of learning speedtree and maybe some personal work. It'd be nice to interact with other artist
Some clover practice with speed tree 🍀 This is so much faster than what I would have done before. Might start practicing, bring some into engine to test out the workflow a bit :))
Some more speed tree practice with a flower! 🌺 Gonna keep at the grind!
More plant practice reps this morning! Pls ignore the wonky normals on the leaves. Your boy is still learning the buttons 😂 I had a nicer version of the first one, but my software crashed 😭 It's been fun going outdoors and looking at plants to try to recreate in Speed Tree 😁
More plant practice from this morning. Not really all that close to what I was going for, in terms of shape, but that's a part of learning something new! Gonna keep at it! ✍️💪☘️
Starting my speed tree journey! Something I've been really wanting to learn to improve my pipeline for creating foliage. Starting super simple, but I'm already enjoying this so much more than my usual way of making foliage! 🌱
Trust The Process 💪 Something I've gotten better at over the years and am still improving at. Understanding art will always have an "ugly" phase, and being ok with that has helped so much with my productivity 😄
Excited to share more work I did on People of Note. I got to help with creating a bunch of different shop signs you'll find throughout the world of Note! 🪧😁 I love how it all came out in the end! Full post below!
Finally found the time to finish making a post of some of the work I did on People of Note! 🥳 I had the chance to texture all of the weapons/instruments throughout the game, which ended up being an awesome experience 🤘🎸 Link to the post will be below! 😁
Two weeks ago, I flew out to LA to celebrate the launch of People of Note, a game I worked on that had so much love and passion put into it! 🥳 In many ways, this was a dream come true, being able to meet so many people and celebrate something phenomenal! I loved this journey and this crew! 🥰
Hey everyone, thanks so much for the support on my latest project! It's genuinely so heartwarming to hear that other folks like it! 🥹☺️ Thought I'd share more bits and pieces of it, so here are some breakdowns of the modular pieces and materials I used! 😁
Hi everyone, I'm excited to announce that my most recent environment is complete! 🥳 I had a lot of fun working on this one, and I'm happy to have another portfolio piece in the books! You can check out the project and its breakdowns on my ArtStation in the comments below!
Happy #portfolioday everyone! 🥳 I'm Jon, a 3D Stylized Environment Artist with 3 years of game industry experience, currently open to full-time and freelance work! 😁 🎨 artstation.com/jonathan_ma 📫 JonathanMa3d@outlook.com
Hi everyone, I'm excited to announce that my most recent environment is complete! 🥳 I had a lot of fun working on this one, and I'm happy to have another portfolio piece in the books! You can check out the project and its breakdowns on my ArtStation in the comments below!
Been wrapping up some final renders for my most recent project. Here's a side by side breakdown of some of the water shaders I made for the project! :)) 🌊
Worked on a new lighting scheme for my project last week. I'm liking how it's looking so far! 😁
Worked on this blueprint last week for my fish to swim around in my fountain!! :)) Really happy with these little fishy 🐟
Made some updates to the scene. Some pretty drastic changes to the lighting, but I think it made a very nice improvement. I feel like I'm getting close to the finish line 🤞😁
Some shader work I did this past week. Wanted to create a paint splitting effect for the wood in the scene. Think it came out pretty nice, but might make a few more tweaks later down the line 😊
Made some more progress on the scene. Focused a lot on adjusting things like the composition and color values, and I'm happy with the improvements! Still more to go, but getting closer to the finish line! :))
Worked a good amount of time on this over the past week. Been focusing on getting all the assets I want in the scene, now gonna focus on polishing those things up! :))
I've been really liking adding these subtle shader animations within my projects. It really helps bring life into my scene :)) It was also really fun to make the part of the shader that let you switch between different characters/symbols as well! 😉
Hi Everyone! I haven't posted in a while, but I wanted to share a project I've been working on. I was always too self-conscious to share any WIP shots, but I wanna try and get more comfortable with that. Gonna try to post again and share my progress on this one 😉
So excited for this to have been revealed! It was such a great experience working with this team and I can't wait for people to try it out themselves!! Wishlist on steam!!!! 😁
Proudly presenting People of Note, a turn-based RPG musical, releasing in 2026 in association with Annapurna Interactive. You don't wanna miss this one, folks. (Reposted with fixed trailer!)
Hey everyone just wanna reiterate my Twitter was hacked on the 4th of April, anything from there on out is not me and please report the account!! I have had no luck in getting it taken down on my own :(