Joris Rijsdijk

@jorisar.bsky.social

PhD candidate computer graphics @ TUDelft. My main interests are real-time rendering, 3DGS, and high-performance GPU programming. Blog: https://jorisar.nl/

Wow, this looks incredible! I never envisioned our method being applied to bokeh blur in 3DGS like this, but the results speak for themselves. Thanks so much for sharing and experimenting with it!

mmalex@mmalex.bsky.social · last mo.

inspired by @boggo.bsky.social 's fluff which uses atomic-max points scattered by a DoF circle of confusion to do stylised bokeh blur, I tried implementing the awesome recent paper jorisar.nl/gaussian_poi... by @momentsingraphics.bsky.social et al and it works well enough to be fun!