Jozef Frajkor

@jozeffrajkor.bsky.social

I play TTRPGs and dabble in making them as well. I also write short stories, with some success. Fan of board and video games. My blog about TTRPG, writing and their overlap: https://medium.com/@gorgonhead

Attended discussion about the Slovak translation of Viggo Mortensen's book. Sadly, the author wasn't able to join online as was scheduled, but it was fun anyway. I know nothing about poetry. I look forward to learning something.

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I wrote 681 words for an article. My #pocketquest game, Word Count Adventures, trasforms in into this: Location - 1 (ones #) - Abandoned Library. Challenge - 8 (tens #) - Insult by mistake. It seems my character has made a demeaning remark about the state of the ruins, unaware of their importance.

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Check out my time travel sci-fi hexcrawl campaign for #Mausritter, now available on DriveThruRPG! On #sale for $4.99 as part of launch week. A whole hexcrawl campaign for five bucks? True for now, but not forever (unless ya still have some usage pips on that jump device I see ya got right there).

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I've got some exciting news... As a way of saying thank you to the TTRPG community for all the love and support y'all have given me for Breathless over the years, I decided to fully revamp the original pamphlet and giive it for free for y'all to enjoy some zombie survival horror gaming ^^ Enjoy ❤️!

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This year was interesting. My short stories scored well in two different competitions. One of them finished on 5-10th place out of more than 200 entries, other two ended 1st and 3rd in a monthly competition. All three were subsequently published in collections of stories from those competitions.

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Alright, it's time... This is Voidlight: A rules-bright sci-fi horror dungeon crawl where your only safety is a beam of light that shrinks every ten minutes. Light on rules, bound to the dark. 100 playtesters battle tested this game and it's finally available! farirpgs.itch.io/voidlight

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Conducting research for my next blog. Did you play a #ttrpg where you could succeed too much? Where the highest degree of success was not always desirable? Or maybe you homebrewed something like this to a system that didn't have this rule? Image is purely illustrative. #rpg

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