some old render tests, I think from when I was figuring out the style for Ramblemoor
Jacob Potterfield
@jpotterfield.bsky.social
Artist and game developer dreaming strange and atmospheric places https://potterfield.itch.io/
I have a new website for my art, which is to say I have a website now: www.potterfield.art I've got some time coming up for part-time work. If you've got a project big or small, which needs environment art: 3D or visual development
I'm working on environment design for next Zium Exhibition, more details eventually. This poster shows the overworld which each artist's gallery is located within
@jpotterfield.bsky.social also made a poster for The Zium Digest, which in the back pages has some cameos from other collectives, and this was ours for The Zium. The image in this is the mountain from the new Zium from some early art tests. Adore this piece of art. Thank you, Jacob!
I've found so many unique and beautiful things through Indiepocalypse over the years, honored to be included in issue #75!
Acting as your 'friend who has cool taste in games' for over half a decade, it's Indiepocalypse #75! -10 curated games for $15! -Zine! -Newly commissioned game by @junomenager.bsky.social -Cover by @hoodstain.newgrounds.com pizzapranks.itch.io/indiepocalypse-75
noodling a little more on the retro/dithered project. All the textures are derived from a hand-painted atlas. Aside from it being very efficient I enjoy the constraints/creativity of working this way
I released Mothwing in 2022, a short, abstract visual novel thing. It's the closest I've come to making a 'game poem', a form and sensibility I've been thinking about a lot lately
Workflow used by CG Lead Takuma Sakamoto and Art Dir. Shinji Kimura A. 2D Map ↓ B. 3D Geo (camera POV) ↓ C. 2D BG Layout ↓ D. BG painting ↓ Project D back onto refined version of B, animate camera, add hand-drawn animated elements, FX, shake, etc. #鉄コン #AmerBeton #anime #アニメ #木村真二 #松本大洋
It all began with a map! Drawn by Shinji Kimura to hang on the wall of Yakuza HQ. But from that map we also derived landforms, height fields, and basic 3D geo onto which Shinji's painting was projected, to create another #TEKKON hybrid BG. #鉄コン #AmerBeton #anime #アニメ #木村真二 #松本大洋
landscape shapes exploration, digital paint + 3D
Guest Room, trying to sketch a room from a dream