Roig
@jroig24.bsky.social
🌍 Barcelona 🙋🏻♂️ Gamedev, teacher and home cook 🧙♂️ Currently developing 1 Billion Spells w/ @icedropgames.bsky.social
We're hiring! Are you an experienced, UK-based Unity programmer interested in working with the developers of Alto's Adventure on our next big project? Application link in the comments ⬇️
Guess what Where I work obviously are hyper hyped with AI, and lately there has been more focus on how to use AI and less focus on training. Well, now we consumed all monthly credits and there is work we just can't do 🤡 Future looks promising
Lately I've been forced into AI related meetings where a man in a suit talks about how everything is wonderful with AI. And, today, I saw how powerful AI is in my job. During these meetings, I can pet my dog. Thanks AI 👍
A while ago I decided that was a good idea to learn some 日本語 and it is being a wild ride.
ahhhhh the need to quit my job and work full-time on my gamedev journey grows one teams meeting at a time
That's me when I push an update thinking the spell system is quite stable but the playtesters prove me wrong
Touhou Zarkith: Anime Character's Surprised Reaction
ALT: Touhou Zarkith: Anime Character's Surprised Reaction
static.klipy.com
the annual 2-week minecraft phase is cool but what about the "I really need to re-watch for the 1000th time Atlantis the lost empire" phase
Kida and Milo Smiling Happily
ALT: Kida and Milo Smiling Happily
static.klipy.com
I could implement new things in a week, or spend 2-3 weeks re-making old code so i can spend just a couple of days to make the same thing. Now its time for the spell objects 🌟 You can join the playtest and the discord to try to stop me if you want Just one more refactor i swear
Just published an update! You can join the playtest here: store.steampowered.com/app/2390410/...
1 Billion Spells on Steam
Can a freshman wield the power of magic? Enrol in the academy and create your own crazy, fancy, weird, and powerful spells. Battle rogue magical creatures in this strategic arena survival roguelite.
store.steampowered.com
I'm spawning 2700 spells in a single frame (literally the maximum possible right now) and now the game does not crash nor freezes. I get a huge spike but lasts 100ms so I'll consider this a very big improvement. I'll need to spread the spell spawns over some frames but I'll call that a win for now🧙♀️
I think I've finished the workshop refactor... It took about 25 days but was 100% worth it. See how happy this lil guy is:
Spent too much time on a Reddit answer asking for advice on level design, but I'm too lazy to make a blog post, so please enjoy my thoughts on how to have fun designing levels when you're not a pro at it yet 😌 #GameDev #LevelDesign
Good morning to everyone but specially to players that are playtesting our game and giving feedback 🌟
So we got a big wave of new players in the playtest and now I have x3 the work I had a week ago, counting bug reports and general improvements. I am so happy, but now the idea of going full-time dev is growing even more each day 🧙♂️ Also this week we set a new record for concurrent players 🌟