Kevin

@jrpg.bsky.social

Support 🏳️‍⚧️. He/Him, SoCal hobbyist gamedev, critical evaluation of gameplay, narratives, character, and the interplay of those hobbyist game design critic will never start a blog mina was great RABBIT AND STEEL blue prince icepick removed

visual code blocks (blueprints etc) have always been an absolute nightmare to me i understand the metaphor as it relates to code but the layout doesn't help me orient my perspective and doesnt help me with organization i started on gamemaker's blocks and was constantly confused b4 switching to code

Alan Au@alanau.bsky.social · 2mo ago

I generally sympathize, but I think people are both underestimating the amount of knowledge needed for visual scripting and overestimating the amount of knowledge required to write code. The gap is much smaller than people think! But I get it; the barrier to entry for writing code is much higher.

i have convened the aloof game design council and we have determined in laymans terms, "minas weapon hitboxes are like x,z 2D, whereas boss hurtboxes are like x,y 2D" meaning that its basically pointless for mina to stand to the north of the bosses because they will multihit you for free

in absence of a darksign i now make a determination when i die to a secret boss or "leave some" money on a random annoying enemy in an area i just did if its a lot of money i go to the store and immediately buy whatever is the largest purchasable item if its a small amount i kill mina (now 3) times

Kevin@jrpg.bsky.social · 2mo ago

my solution in cases like this is not to go digging through mods or accessibility menus to find options to turn "never lose cash" on i think game developers should just make you actually lose your money on death if they want to make you lose your money on death even dark souls 1 had a darksign

my solution in cases like this is not to go digging through mods or accessibility menus to find options to turn "never lose cash" on i think game developers should just make you actually lose your money on death if they want to make you lose your money on death even dark souls 1 had a darksign

Kevin@jrpg.bsky.social · 2mo ago

i have grown tired of games with darksouls money but mina the hollower has taken my ticket for the worst implementation ever if you die twice (without retreival) you lose everything you were carrying the second time

i have grown tired of games with darksouls money but mina the hollower has taken my ticket for the worst implementation ever if you die twice (without retreival) you lose everything you were carrying the second time

someone tell me now if witch hat atelier is clubslop i did my time in the clubslop mines when i was a teenager, i only watch enlightened reconstructed clubslop (nichijoulikes) i dont have time in my life for "the pinkie pie, the quiet kuudere, the anxious mc and the bitchy one"

pretty out of love with blue prince now and i'm supporting the people who refused to play it due to the lack of some accessibility options definitely a game with a lot of puzzles that are way simpler then they look and with a lot of puzzles that would be complicated but are adequately signposted

but really, i've put too much time into blue prince trying to solve it hint-less and i should have been more willing to do a "co-op" style run or get some vague hints to expediate this process i spent a large number of runs on the freezer thinking my placement of tiles was wrong by

starting to develop grumbles about blue prince but its a weakness with how completionism works in a game i could have been satisfied with what i found out / figured out / played out and i could have quit playing but i got enough of a teaser from a friend about extra information/cutscenes

blue prince wants me to use my blue tents as i slowly explore the roguelike mode but i've already been done dominating the roguelike mode for a while so its more like i'm finding the blue tent hints by organizing a groundhog day style scenario and reloading the same day with the resources

it turns out blue prince wasn't meant to be long in the tooth the trophy list was a list of objectives for those who wanted more and the unlock for 8 trophies is definitely helpful, if a little bit too direct on some of these hints

blue prince is a bit long in the tooth if i didn't have someone ahead of me i'd have thought i was long done by now just looking at optional runs of the roguelike mode apparently i'm missing some big puzzle or big hint somewhere as such working on some nonsense theories currently that might turn out