jwmuk ➡️ Owlbear 4-6 Sep

@jwmuk.bsky.social

he/him Roleplaying Games. https://theraspyraven.carrd.co/

🎲 Okay, let's talk about what's at the top of your “to play” pile right now... What game are you most excited to get to the table? 👀 Drop it in the comments! ⬇️

Thanks to the generosity of Gary/D17 for a home last night I ran a very fun game of @grahamwalmsley.bsky.social's Cthulhu Dark, Fairyland by @sdorward.bsky.social & the food & drink went down well Hopefully with folks promoting Walthamstow's Heroes Guild they will have a great 1st weekend! #TTRPG

@heroesguild.bsky.social · last wk.

The Heroes Guild opens this weekend! It would be great to see you there! Here’s the link to join the Discord Community - discord.gg/K3UC2w5qu

Pelicon returns on September 19th and 20th, and GM signups are now open! Join us online for a weekend of Pelgrane Press games. Tell us what you would like to run and select your preferred time slots using the form below. GM signup remains open through mid-August. bit.ly/4fmgBuS

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I just rewatched SORCERER, the 1977 William Friedkin movie. The idea of transporting dangerous cargo across rough terrain must have been used in rpgs, right? How do you emulate the feel of everything going south in a matter of seconds without relying on randomness?

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I'm looking to put together a couple of test groups to play the RPG I wrote about Toshers, Victorian sewer hunters. If you are interested let me know.

The sewer hunter. image of a person softing through muck and sewage with a sieveTOSHERS
A rules-lite RPG of scrounging and horror in the sewers of Victorian London

THE PREMISE
London, sometime in the 1850s–80s. Above ground: gaslight, soot, and the endless churn of the richest city on Earth. Below ground: eight hundred miles of brick sewer, and the toshers who work it; scavengers who wade the tunnels at low tide with a hoe, a sack, and a bullseye lantern, hunting for coin, cutlery, bone, rope, and rag the city has flushed away without noticing.
It's illegal, filthy, and occasionally lucrative. It's also, some nights, not entirely sane down there. Older toshers don't talk much about the deep stretches, brickwork that predates any surveyor's map, the tides that come in against the moon, the tunnels that are very slightly the wrong shape if you look at them too long. They call it gas and nerves. They also, without exception, refuse to work certain junctions alone.
You are a tosher. Tonight the tide's low and there's a job on. Something is going to follow you back up.