KETAL
@k3tal.bsky.social
ketal.map@gmail.com mapper, 3d modeller and bit of coder https://linktr.ee/ketal_real
Made a simple cs2 1v1 map for fun steamcommunity.com/sharedfiles/...
Steam Workshop::1v1 Outrooms
steamcommunity.com
So i kinda had a thought that maybe i want a fancier task manager, with sound effects and visuals, that thought then turned into a test and now i have a task manager beta but without the fun stuff yet It is also my first release of a software in a sense github.com/KETALx/taskl... #GodotEngine
So turns out you can't manually clean/remove repositories from github Top repositories sidepanel... guess it's always gonna be cluttered -_-
I want to get a real life task list that also automatically plays a completed SFX without a manual input
Beware: changing values without thinking can lead you to childhood nightmares
Thought about installing unreal engine 5 again, but it had so much technical friction that pissed me off completely, disabling nanite and suffering with meshes not render even though they dont use it, blueprints mess, ux being confusing. Sure can a skill issue, but its unintuitive
I wish tools like blender had a subtle ui sounds and animations, it'd be more satisfying to use. Also why does settings/keybindings in game have better ux than in most tools
Opengl seems fun, until some binding code is wrong and i have no idea what breaks the meshes
BLOODY HELL I JUST FOUND MY LIKE 3'RD MAP AUTOSAVE FROM 2017 lol... It's extremely bad but it is a weird feeling because i thought i'd never find it again. I think i had like 20 hours in hammer at max then
Spent a day just figuring out how to (de)serialize materials... that was painful, but at least i got a basic material editor working now (no hotloading yet 😔)
So i have a recursive dream, where in cs2 map pool there was a variant of dust2 that changed every week slightly, some new off angles, different theme, overcast set in ancient city... And it's weird because each time i have it it feels like it happened irl, but nah, dust2 is stale as it is