Karlo Eldic

@karloel.bsky.social

CEO @ Fearem. Board Member @ Croatian Game Dev Association. Unity Game Developer. 15+ Years of Game Dev Experience. Networking & Multiplayer Expert. 🌐 fearem.com

New devlog is up! Topic: ingame map. We've been debating a long time whether to provide one or not, and landed at a compromise. A map you can craft with a fog that you reveal. Hopefully it will make navigation easier but still entice exploration. store.steampowered.com/news/app/104...

Anchor - Charting the Deep: Ingame Map - Steam News

Anchor's underwater world is big, open, and full of things worth finding. Craft a map, hold it in your hands, and watch the fog of war peel back as you explore.

store.steampowered.com

Unbelievably proud to be working on this (global PR, excl. China). In less than 24 hours, the lovely folks at @pcgamesn.com, @wccftech.com.web.brid.gy, @gamerant.bsky.social, and IGN's YouTube channel (plus lots of others) have all shown this underwater survival crafting game some love 🦈💛

Fearem@fearem.bsky.social · 9mo ago

We just revealed Anchor, an underwater survival game we have been working on! TRAILER www.youtube.com/watch?v=zlbC... WISHLIST NOW store.steampowered.com/app/1043460/... #indiegame #survivalgame #multiplayer #pvpgame

Post-conference flu acquired, but it was a blast. Report to be made some time soon. Also, showed a new project - was a great success - few more weeks and will be able to talk about it proper. Next stop - Nordic!

When Daemonical was released, we actually saw a few people quitting the game because it was too scary. Admittedly - it was sort of an accomplishment - since we did set out to do a truly scary multiplayer horror experience.

Post nicht verfügbar.

That "indie" is where innovation happens generally isn't true anymore. We iterate to breakthroughs. At large, indie is more risk-averse & homogenous than it's been - publishers gatekeep, focus on graphics, and balloon budgets. Innovation comes from self-published games launching their practice game.