Just a quick experiment with a URP-compatible, hardware-accelerated path tracer using the Metal ray tracing API. (Running on a MacBook Pro with M4 Max) github.com/keijiro/meta...
AudioTailor is a Unity extension for preparing audio clips. It provides silence trimming, normalization, mono conversion, and seamless loop creation. Handy for cleaning up downloaded or generated audio assets. github.com/keijiro/Audi...
Add sound and effects. Since there's no time this time, just the ones that are easy to make and effective. #unity3d
Prototyping a game based on the concept of "Lock-On & Drift" mechanics #unity3d
Starting with Unity 6.4, the Web platform supports the Burst compiler with C# job multithreading. This greatly improves the performance of simulation-heavy tasks like this. discussions.unity.com/t/burst-comp...
I updated the BurstWig project to Unity 6.3 and migrated it to URP so I could test it in a web browser. github.com/keijiro/Burs...
Testing the burst-optimized mesh slicing function implemented with Claude Opus. github.com/keijiro/Unit...
I've released a game I made at the hackathon 🗡️💫🛡️ The full Unity project is also available on GitHub. unityroom.com/games/dungeo...
Testing the web build in a mobile browser. It runs flawlessly on tablets. I might look into adding portrait layout support for smartphones.
Still working on the “puzzle and battle” sample game project.
Recently working on some generic sample game projects.
This time I tried an affordable Chinese lens, the TTArtisan 50mm F2, and I really liked it.
This time I used Novation Launchpad X with the Unity MIDI Input plugin (Minis). It supports polyphonic aftertouch, letting me control multiple effects with touch pressure. This added expressiveness really helped at the last event. github.com/keijiro/Karbon
Added a brief project description to the Karbon live visuals repository used last night. I usually build this kind of project in an ad-hoc way, but this time I prepared a planning doc before starting implementation. github.com/keijiro/Karbon
Published FlashGlitch, a glitch effect package that adds trigger-based glitch effects as a URP renderer feature. Also included a simple tester UI in the sample project. github.com/keijiro/Flas...
Converting my old Flash Glitch effect into a URP renderer feature. github.com/keijiro/Flas...
Created a template project for URP full-screen effects using the camera-attached controller approach. Not a common setup, but I prefer it for several reasons. github.com/keijiro/URP-...
It’s built from a combination of simple components in URP — Shader Graph, VFX Graph, and post-processing effects. github.com/keijiro/Ligh...
Tried creating a light leak effect for Unity URP. This is more of an experimental exploration than a finished package, but it was a fun exercise. github.com/keijiro/Ligh...
Trying to create a light leak effect by combining several URP components. github.com/keijiro/Ligh...