The logical next step was to apply a texture based on the terrain's topology. Here’s a quick demo showing how I can easily create a rocky area and then flatten its edges to suit gameplay needs. #indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #vfx
Map Editor: migration to GPU rendering, allowing preview and new modes - Absolut : apply strictly the shape - Extrude/Cut : apply only what is above/under the ground level - Additive/Subtractive : add/remove one height step #indiegame #indiedev #IndieGameDev #madewithunity #unity #gamedev #vfx 1/2