Yeah, the search results and filters could better for sure... Due to fundamental changes on the back end, the Godot Foundation didn't migrate the accounts and assets from the Asset Library. Every previous contributor has to re-upload their assets to the new store. That's why you can't find them. 🫤
Kevin Deyne
@kevindeyne.bsky.social
Software Engineer, Architect in training, sometimes Writer, sometimes GameDev. Opinions expressed are solely my own. He/him.
This is the letter kids got at the end of Dolly’s Imagination Library. I defy you to read this and not cry.
presenting what I've been working on with @katie.cat for the last ~year: GDPatch, a versatile Godot mod loader! we've built a mod loader for all Godot 4.x games with a focus on script patching and runtime hooking docs: gdpatch.dev code: github.com/GDPatch/GDPa... blog: notnite.com/blog/gdpatch
GDPatch: a versatile Godot mod loader
It only took 15 months for me to write another interesting blog post!
notnite.com
Post #61: Godot's Pseudolocalization Godot supports "Pseudolocalization"! What is that...? Check out a link to their docs and the very short post at: compiledfrog.com
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝 godotengine.org/article/godo...
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org